Home
last modified time | relevance | path

Searched refs:DSBSTATUS_LOOPING (Results 1 – 25 of 30) sorted by relevance

12

/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstDirectSound.hpp202 …atus & (DSBSTATUS_BUFFERLOST|DSBSTATUS_PLAYING|DSBSTATUS_LOOPING)) == (DSBSTATUS_PLAYING|DSBSTATUS… in Streaming()
H A DNstDirectSound.cpp306 …if ((status & (DSBSTATUS_BUFFERLOST|DSBSTATUS_LOOPING|DSBSTATUS_PLAYING)) == (DSBSTATUS_LOOPING|DS… in StartStream()
/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/media/drivers/directsound/
H A Dlib_dsound.py370 DSBSTATUS_LOOPING = 0x00000004 variable
451 DSBSTATUS_LOOPING = 0x00000004 variable
/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/media/drivers/directsound/
H A Dlib_dsound.py370 DSBSTATUS_LOOPING = 0x00000004 variable
451 DSBSTATUS_LOOPING = 0x00000004 variable
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/win32/
H A Dwin_snd.c728 if (dwStatus & (DSBSTATUS_PLAYING | DSBSTATUS_LOOPING)) in I_StartSound()
924 if (dwStatus & (DSBSTATUS_PLAYING | DSBSTATUS_LOOPING)) in I_SoundIsPlaying()
958 surround_inuse = (dwStatus & (DSBSTATUS_PLAYING | DSBSTATUS_LOOPING)); in I_UpdateSoundParams()
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DDSOUND.H322 #define DSBSTATUS_LOOPING 0x00000004 macro
/dports/multimedia/aegisub/aegisub-3.2.2/src/
H A Daudio_player_dsound2.cpp487 if (!(status & DSBSTATUS_LOOPING)) in Run()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/s_ds3d/
H A Ds_ds3d.c255 return (status & (DSBSTATUS_PLAYING | DSBSTATUS_LOOPING)); in is_playing()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/s_ds3d/
H A Ds_ds3d.c264 return (status & (DSBSTATUS_PLAYING | DSBSTATUS_LOOPING)); in is_playing()
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Media/Audio/DirectSound/
H A Dmod.rs170 pub const DSBSTATUS_LOOPING: u32 = 4u32; const
/dports/java/openjdk11/jdk11u-jdk-11.0.13-8-1/src/java.desktop/windows/native/libjsound/
H A DPLATFORM_API_WinOS_DirectSound.cpp948 if (status & DSBSTATUS_LOOPING) { in DAUDIO_Start()
/dports/java/openjdk13/jdk13u-jdk-13.0.10-1-1/src/java.desktop/windows/native/libjsound/
H A DPLATFORM_API_WinOS_DirectSound.cpp948 if (status & DSBSTATUS_LOOPING) { in DAUDIO_Start()
/dports/java/openjdk11-jre/jdk11u-jdk-11.0.13-8-1/src/java.desktop/windows/native/libjsound/
H A DPLATFORM_API_WinOS_DirectSound.cpp948 if (status & DSBSTATUS_LOOPING) { in DAUDIO_Start()
/dports/java/openjdk8/jdk8u-jdk8u312-b07.1/jdk/src/windows/native/com/sun/media/sound/
H A DPLATFORM_API_WinOS_DirectSound.cpp945 if (status & DSBSTATUS_LOOPING) { in DAUDIO_Start()
/dports/java/openjdk16/jdk16u-jdk-16.0.2-7-1/src/java.desktop/windows/native/libjsound/
H A DPLATFORM_API_WinOS_DirectSound.cpp948 if (status & DSBSTATUS_LOOPING) { in DAUDIO_Start()
/dports/java/openjdk12/openjdk-jdk12u-jdk-12.0.2-10-4/src/java.desktop/windows/native/libjsound/
H A DPLATFORM_API_WinOS_DirectSound.cpp948 if (status & DSBSTATUS_LOOPING) { in DAUDIO_Start()
/dports/java/openjdk15/jdk15u-jdk-15.0.6-1-1/src/java.desktop/windows/native/libjsound/
H A DPLATFORM_API_WinOS_DirectSound.cpp948 if (status & DSBSTATUS_LOOPING) { in DAUDIO_Start()
/dports/java/openjdk14/jdk14u-jdk-14.0.2-12-1/src/java.desktop/windows/native/libjsound/
H A DPLATFORM_API_WinOS_DirectSound.cpp948 if (status & DSBSTATUS_LOOPING) { in DAUDIO_Start()
/dports/java/openjdk17/jdk17u-jdk-17.0.1-12-1/src/java.desktop/windows/native/libjsound/
H A DPLATFORM_API_WinOS_DirectSound.cpp948 if (status & DSBSTATUS_LOOPING) { in DAUDIO_Start()
/dports/java/openjdk8-jre/jdk8u-jdk8u312-b07.1/jdk/src/windows/native/com/sun/media/sound/
H A DPLATFORM_API_WinOS_DirectSound.cpp945 if (status & DSBSTATUS_LOOPING) { in DAUDIO_Start()
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Ddsound.h763 #define DSBSTATUS_LOOPING 0x00000004 macro
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfsound/winsrc/
H A Ddsound.h214 #define DSBSTATUS_LOOPING 0x00000004 macro
/dports/audio/carla/Carla-2.4.1/source/modules/rtaudio/include/
H A Ddsound.h2088 #define DSBSTATUS_LOOPING 0x00000004 macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddsound.h266 #define DSBSTATUS_LOOPING 0x00000004 macro
/dports/audio/giada/giada-0.17.1/src/deps/rtaudio/include/
H A Ddsound.h2088 #define DSBSTATUS_LOOPING 0x00000004 macro

12