/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 556 #define EF_BLASTER 0x00000008 // redlight + trail macro
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 886 Blaster_Fire (ent, vec3_origin, damage, false, EF_BLASTER); in Weapon_Blaster_Fire()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | q_shared.h | 537 #define EF_BLASTER 0x00000008 // redlight + trail macro
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_ents.c | 873 }else if(effects & EF_BLASTER){ in CL_AddPacketEntities()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | q_shared.h | 537 #define EF_BLASTER 0x00000008 // redlight + trail macro
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | q_shared.h | 539 #define EF_BLASTER 0x00000008 // redlight + trail macro
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H A D | m_soldier.c | 493 …ter_fire_blaster (self, start, aim, 75, 600, flash_index, (sv_serversideonly->value)?EF_BLASTER:0); in soldier_fire() 498 monster_fire_plasma (self, start, aim, 1, 800, EF_BLASTER); in soldier_fire()
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H A D | m_tank.c | 334 …r_fire_blaster (self, start, dir, 75, 800, flash_number, (!sv_serversideonly->value)?EF_BLASTER:3); in TankBlaster()
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H A D | m_boss32.c | 533 …r (self, start, forward, 100, 1000, MZ2_MAKRON_BLASTER_1, (sv_serversideonly->value)?EF_BLASTER:3); in MakronHyperblaster()
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H A D | g_target.c | 492 effect = EF_BLASTER; in use_target_blaster() 494 …fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_… in use_target_blaster()
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H A D | m_hover.c | 430 …blaster (self, start, dir, 50, 1000, MZ2_HOVER_BLASTER_1, (sv_serversideonly->value)?EF_BLASTER:0); in hover_fire_blaster()
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H A D | m_gunner.c | 488 monster_fire_plasma (self, start, aim, 1, 1500, EF_BLASTER); in GunnerPlasma()
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H A D | m_medic.c | 332 effect = EF_BLASTER; in medic_fire_blaster() 345 …blaster (self, start, dir, 50, 1000, MZ2_MEDIC_BLASTER_1, (sv_serversideonly->value)?EF_BLASTER:1); in medic_fire_blaster()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | q_shared.h | 537 #define EF_BLASTER 0x00000008 // redlight + trail macro
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/dports/games/q2pro/q2pro/include/ |
H A D | q_shared.h | 853 #define EF_BLASTER 0x00000008 // redlight + trail macro
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/dports/games/q2pro/q2pro/game/ |
H A D | m_soldier.c | 506 monster_fire_blaster (self, start, aim, 5, 600, flash_index, EF_BLASTER); in soldier_fire()
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H A D | p_weapon.c | 855 Blaster_Fire (ent, vec3_origin, damage, false, EF_BLASTER); in Weapon_Blaster_Fire()
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H A D | m_tank.c | 353 monster_fire_blaster (self, start, dir, 30, 800, flash_number, EF_BLASTER); in TankBlaster()
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H A D | m_boss32.c | 551 monster_fire_blaster (self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER); in MakronHyperblaster()
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H A D | g_target.c | 425 effect = EF_BLASTER; in use_target_blaster() 427 …fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_… in use_target_blaster()
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H A D | m_medic.c | 351 effect = EF_BLASTER; in medic_fire_blaster()
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_ents.c | 526 else if (effects & EF_BLASTER) in CL_AddPacketEntities()
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/dports/games/egl/egl-0.3.1_9/shared/ |
H A D | shared.h | 1195 #define EF_BLASTER 0x00000008 // redlight + trail macro
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_entities.c | 621 …else if ((effects & EF_ROCKET || !(effects & EF_BLASTER)) && !Q_stricmp ((char *)ent.model, "model… in CG_AddPacketEntities() 753 …if (effects & (EF_GIB|EF_GREENGIB|EF_GRENADE|EF_ROCKET|EF_BLASTER|EF_HYPERBLASTER|EF_BLUEHYPERBLAS… in CG_AddPacketEntities() 945 else if (effects & EF_BLASTER) { in CG_AddPacketEntities()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_soldier.c | 506 monster_fire_blaster (self, start, aim, 5, 600, flash_index, EF_BLASTER); in soldier_fire()
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