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Searched refs:EF_BLASTER (Results 1 – 25 of 192) sorted by last modified time

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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h556 #define EF_BLASTER 0x00000008 // redlight + trail macro
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c886 Blaster_Fire (ent, vec3_origin, damage, false, EF_BLASTER); in Weapon_Blaster_Fire()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dq_shared.h537 #define EF_BLASTER 0x00000008 // redlight + trail macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_ents.c873 }else if(effects & EF_BLASTER){ in CL_AddPacketEntities()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dq_shared.h537 #define EF_BLASTER 0x00000008 // redlight + trail macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h539 #define EF_BLASTER 0x00000008 // redlight + trail macro
H A Dm_soldier.c493 …ter_fire_blaster (self, start, aim, 75, 600, flash_index, (sv_serversideonly->value)?EF_BLASTER:0); in soldier_fire()
498 monster_fire_plasma (self, start, aim, 1, 800, EF_BLASTER); in soldier_fire()
H A Dm_tank.c334 …r_fire_blaster (self, start, dir, 75, 800, flash_number, (!sv_serversideonly->value)?EF_BLASTER:3); in TankBlaster()
H A Dm_boss32.c533 …r (self, start, forward, 100, 1000, MZ2_MAKRON_BLASTER_1, (sv_serversideonly->value)?EF_BLASTER:3); in MakronHyperblaster()
H A Dg_target.c492 effect = EF_BLASTER; in use_target_blaster()
494 …fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_… in use_target_blaster()
H A Dm_hover.c430 …blaster (self, start, dir, 50, 1000, MZ2_HOVER_BLASTER_1, (sv_serversideonly->value)?EF_BLASTER:0); in hover_fire_blaster()
H A Dm_gunner.c488 monster_fire_plasma (self, start, aim, 1, 1500, EF_BLASTER); in GunnerPlasma()
H A Dm_medic.c332 effect = EF_BLASTER; in medic_fire_blaster()
345 …blaster (self, start, dir, 50, 1000, MZ2_MEDIC_BLASTER_1, (sv_serversideonly->value)?EF_BLASTER:1); in medic_fire_blaster()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dq_shared.h537 #define EF_BLASTER 0x00000008 // redlight + trail macro
/dports/games/q2pro/q2pro/include/
H A Dq_shared.h853 #define EF_BLASTER 0x00000008 // redlight + trail macro
/dports/games/q2pro/q2pro/game/
H A Dm_soldier.c506 monster_fire_blaster (self, start, aim, 5, 600, flash_index, EF_BLASTER); in soldier_fire()
H A Dp_weapon.c855 Blaster_Fire (ent, vec3_origin, damage, false, EF_BLASTER); in Weapon_Blaster_Fire()
H A Dm_tank.c353 monster_fire_blaster (self, start, dir, 30, 800, flash_number, EF_BLASTER); in TankBlaster()
H A Dm_boss32.c551 monster_fire_blaster (self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER); in MakronHyperblaster()
H A Dg_target.c425 effect = EF_BLASTER; in use_target_blaster()
427 …fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_… in use_target_blaster()
H A Dm_medic.c351 effect = EF_BLASTER; in medic_fire_blaster()
/dports/games/q2pro/q2pro/source/
H A Dcl_ents.c526 else if (effects & EF_BLASTER) in CL_AddPacketEntities()
/dports/games/egl/egl-0.3.1_9/shared/
H A Dshared.h1195 #define EF_BLASTER 0x00000008 // redlight + trail macro
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_entities.c621 …else if ((effects & EF_ROCKET || !(effects & EF_BLASTER)) && !Q_stricmp ((char *)ent.model, "model… in CG_AddPacketEntities()
753 …if (effects & (EF_GIB|EF_GREENGIB|EF_GRENADE|EF_ROCKET|EF_BLASTER|EF_HYPERBLASTER|EF_BLUEHYPERBLAS… in CG_AddPacketEntities()
945 else if (effects & EF_BLASTER) { in CG_AddPacketEntities()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_soldier.c506 monster_fire_blaster (self, start, aim, 5, 600, flash_index, EF_BLASTER); in soldier_fire()

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