Home
last modified time | relevance | path

Searched refs:EF_COLOR_SHELL (Results 1 – 25 of 118) sorted by path

12345

/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_ents.c688 effects |= EF_COLOR_SHELL; in CL_AddPacketEntities()
695 effects |= EF_COLOR_SHELL; in CL_AddPacketEntities()
796 if ((effects & EF_COLOR_SHELL)) in CL_AddPacketEntities()
849 if ((effects & EF_COLOR_SHELL) && !(s1->number == cl.playernum+1)) in CL_AddPacketEntities()
1281 …if ( ( s1->effects & EF_COLOR_SHELL && gun.flags & (RF_SHELL_RED|RF_SHELL_BLUE|RF_SHELL_GREEN) ) |… in CL_AddViewWeapon()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_monster.c226 ent->s.effects &= ~(EF_COLOR_SHELL|EF_POWERSCREEN); in M_SetEffects()
231 ent->s.effects |= EF_COLOR_SHELL; in M_SetEffects()
H A Dg_weapon.c1284 ent->s.effects = EF_COLOR_SHELL; in minderaser_think()
1607 floater->s.effects |= EF_COLOR_SHELL; in fire_smartgrenade()
H A Dp_client.c1636 ent->s.effects |= EF_COLOR_SHELL; in BodySink()
H A Dp_view.c889 ent->s.effects |= EF_COLOR_SHELL; in G_SetClientEffects()
H A Dq_shared.h629 #define EF_COLOR_SHELL 0x00000100 macro
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_ents.c688 effects |= EF_COLOR_SHELL; in CL_AddPacketEntities()
695 effects |= EF_COLOR_SHELL; in CL_AddPacketEntities()
796 if ((effects & EF_COLOR_SHELL)) in CL_AddPacketEntities()
849 if ((effects & EF_COLOR_SHELL) && !(s1->number == cl.playernum+1)) in CL_AddPacketEntities()
1281 …if ( ( s1->effects & EF_COLOR_SHELL && gun.flags & (RF_SHELL_RED|RF_SHELL_BLUE|RF_SHELL_GREEN) ) |… in CL_AddViewWeapon()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_monster.c226 ent->s.effects &= ~(EF_COLOR_SHELL|EF_POWERSCREEN); in M_SetEffects()
231 ent->s.effects |= EF_COLOR_SHELL; in M_SetEffects()
H A Dg_weapon.c1284 ent->s.effects = EF_COLOR_SHELL; in minderaser_think()
1607 floater->s.effects |= EF_COLOR_SHELL; in fire_smartgrenade()
H A Dp_client.c1636 ent->s.effects |= EF_COLOR_SHELL; in BodySink()
H A Dp_view.c889 ent->s.effects |= EF_COLOR_SHELL; in G_SetClientEffects()
H A Dq_shared.h629 #define EF_COLOR_SHELL 0x00000100 macro
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_entities.c465 effects |= EF_COLOR_SHELL; in CG_AddPacketEntities()
474 effects |= EF_COLOR_SHELL; in CG_AddPacketEntities()
480 effects |= EF_COLOR_SHELL; in CG_AddPacketEntities()
486 effects |= EF_COLOR_SHELL; in CG_AddPacketEntities()
757 if (effects & EF_COLOR_SHELL) { in CG_AddPacketEntities()
810 if (effects & EF_COLOR_SHELL) { in CG_AddPacketEntities()
838 if (effects & EF_COLOR_SHELL) { in CG_AddPacketEntities()
880 if (effects & EF_COLOR_SHELL) { in CG_AddPacketEntities()
896 if (effects & EF_COLOR_SHELL) { in CG_AddPacketEntities()
912 if (effects & EF_COLOR_SHELL) { in CG_AddPacketEntities()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_monster.c334 ent->s.effects &= ~(EF_COLOR_SHELL|EF_POWERSCREEN); in M_SetEffects()
339 ent->s.effects |= EF_COLOR_SHELL; in M_SetEffects()
354 ent->s.effects |= EF_COLOR_SHELL; in M_SetEffects()
H A Dp_view.c765 ent->s.effects |= EF_COLOR_SHELL; in G_SetClientEffects()
787 ent->s.effects |= EF_COLOR_SHELL; in G_SetClientEffects()
/dports/games/egl/egl-0.3.1_9/shared/
H A Dshared.h1200 #define EF_COLOR_SHELL 0x00000100 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_ents.c648 …if (effects & (EF_COLOR_SHELL|EF_PENT|EF_QUAD) && (!isclientviewer||(cl_3dcam->value && ((cl_predi… in AddEntityShells()
698 if (effects & EF_COLOR_SHELL) { in AddEntityShells()
784 effects |= EF_COLOR_SHELL; in CL_AddPacketEntities()
790 effects |= EF_COLOR_SHELL; in CL_AddPacketEntities()
797 effects |= EF_COLOR_SHELL; in CL_AddPacketEntities()
803 effects |= EF_COLOR_SHELL; in CL_AddPacketEntities()
986 if ((effects & EF_COLOR_SHELL)) in CL_AddPacketEntities()
1404 if (s1->effects & EF_COLOR_SHELL && gun.flags & in CL_AddViewWeapon()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_monster.c334 ent->s.effects &= ~(EF_COLOR_SHELL|EF_POWERSCREEN); in M_SetEffects()
339 ent->s.effects |= EF_COLOR_SHELL; in M_SetEffects()
354 ent->s.effects |= EF_COLOR_SHELL; in M_SetEffects()
H A Dp_view.c773 ent->s.effects |= EF_COLOR_SHELL; in G_SetClientEffects()
801 ent->s.effects |= EF_COLOR_SHELL; in G_SetClientEffects()
H A Dq_shared.h564 #define EF_COLOR_SHELL 0x00000100 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_monster.c334 ent->s.effects &= ~(EF_COLOR_SHELL|EF_POWERSCREEN); in M_SetEffects()
339 ent->s.effects |= EF_COLOR_SHELL; in M_SetEffects()
354 ent->s.effects |= EF_COLOR_SHELL; in M_SetEffects()
H A Dp_view.c765 ent->s.effects |= EF_COLOR_SHELL; in G_SetClientEffects()
787 ent->s.effects |= EF_COLOR_SHELL; in G_SetClientEffects()
H A Dq_shared.h615 #define EF_COLOR_SHELL 0x00000100 macro
/dports/games/q2pro/q2pro/game/
H A Dg_monster.c334 ent->s.effects &= ~(EF_COLOR_SHELL|EF_POWERSCREEN); in M_SetEffects()
339 ent->s.effects |= EF_COLOR_SHELL; in M_SetEffects()
354 ent->s.effects |= EF_COLOR_SHELL; in M_SetEffects()
H A Dp_view.c765 ent->s.effects |= EF_COLOR_SHELL; in G_SetClientEffects()
787 ent->s.effects |= EF_COLOR_SHELL; in G_SetClientEffects()

12345