Home
last modified time | relevance | path

Searched refs:E_CIRCLE (Results 1 – 11 of 11) sorted by path

/dports/games/omega/omega/
H A Daux2.c848 case E_CIRCLE:
H A Ddefs.h198 #define E_CIRCLE 19 macro
H A Deffect3.c584 if ((Current_Environment == E_CIRCLE || Current_Environment == E_ASTRAL) &&
H A Denv.c102 Level->environment = E_CIRCLE;
H A Ditemf3.c29 else if (Current_Environment == E_CIRCLE || Current_Environment == E_ASTRAL)
H A Dlev.c491 case E_CIRCLE: return(8); in difficulty()
H A Dmove.c809 change_environment(E_CIRCLE); in l_enter_circle()
H A Dmtalk.c745 if (Current_Environment == E_CIRCLE) {
H A Dsave.c579 case E_ARENA: case E_ABYSS: case E_CIRCLE: case E_MANSION:
829 case E_CIRCLE:
H A Dtrap.c34 if (Current_Environment == E_CIRCLE) { in l_trap_siren()
42 if ((Current_Environment == E_CIRCLE) || in l_trap_siren()
H A Dutil.c837 case E_CIRCLE: return(8); in difficulty()