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Searched refs:E_TEMPLE (Results 1 – 9 of 9) sorted by relevance

/dports/games/omega/omega/
H A Dlev.c328 if (Current_Environment == E_TEMPLE)
493 case E_TEMPLE: return(8); in difficulty()
H A Dmove.c371 if ((Current_Environment == E_TEMPLE) || in l_tactical_exit()
759 change_environment(E_TEMPLE); in l_void_station()
H A Daux2.c777 case TEMPLE: change_environment(E_TEMPLE); break;
954 case E_TEMPLE:
H A Dsave.c581 case E_MAGIC_ISLE: case E_TEMPLE: case E_VILLAGE:
826 case E_TEMPLE:
H A Deffect2.c560 if (Level->environment == E_TEMPLE)
H A Dcountry.c500 Level->environment = E_TEMPLE;
H A Dutil.c839 case E_TEMPLE: return(8); in difficulty()
H A Ddefs.h197 #define E_TEMPLE 18 macro
H A Deffect3.c1105 if (Level->environment == E_TEMPLE) in sanctuary()