Searched refs:E_TEMPLE (Results 1 – 9 of 9) sorted by relevance
328 if (Current_Environment == E_TEMPLE)493 case E_TEMPLE: return(8); in difficulty()
371 if ((Current_Environment == E_TEMPLE) || in l_tactical_exit()759 change_environment(E_TEMPLE); in l_void_station()
777 case TEMPLE: change_environment(E_TEMPLE); break;954 case E_TEMPLE:
581 case E_MAGIC_ISLE: case E_TEMPLE: case E_VILLAGE:826 case E_TEMPLE:
560 if (Level->environment == E_TEMPLE)
500 Level->environment = E_TEMPLE;
839 case E_TEMPLE: return(8); in difficulty()
197 #define E_TEMPLE 18 macro
1105 if (Level->environment == E_TEMPLE) in sanctuary()