Searched refs:FLAG_RENDER (Results 1 – 3 of 3) sorted by path
284 FLAG_RENDER = 0, enumerator1323 partRendering = part->mFlags.get_bit(WFXParticle::FLAG_RENDER); in Update()1378 part->mFlags.set_bit(WFXParticle::FLAG_RENDER); in Update()1398 part->mFlags.clear_bit(WFXParticle::FLAG_RENDER); in Update()1419 if (part->mFlags.get_bit(WFXParticle::FLAG_RENDER)) in Update()1464 if (!part->mFlags.get_bit(WFXParticle::FLAG_RENDER)) in Render()
256 FLAG_RENDER = 0, enumerator1100 partRendering = part->mFlags.get_bit(CWeatherParticle::FLAG_RENDER); in Update()1155 part->mFlags.set_bit(CWeatherParticle::FLAG_RENDER); in Update()1175 part->mFlags.clear_bit(CWeatherParticle::FLAG_RENDER); in Update()1196 if (part->mFlags.get_bit(CWeatherParticle::FLAG_RENDER)) in Update()1247 if (!part->mFlags.get_bit(CWeatherParticle::FLAG_RENDER)) in Render()
219 if (m_flags & FLAG_RENDER) in render_glyph()256 static const int FLAG_RENDER = 1 << 2; member in ExceptionUserFont301 font = ExceptionUserFont::create(ExceptionUserFont::FLAG_RENDER); in test_user_font_exception()