/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_actor.h | 5 #define FRAME_attak01 0 macro
|
H A D | m_actor.c | 370 mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run};
|
/dports/games/q2pro/q2pro/game/ |
H A D | m_actor.h | 24 #define FRAME_attak01 0 macro
|
H A D | m_actor.c | 389 mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run};
|
/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_actor.h | 24 #define FRAME_attak01 0 macro
|
H A D | m_actor.c | 389 mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run};
|
/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_actor.h | 24 #define FRAME_attak01 0 macro
|
H A D | m_actor.c | 389 mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run};
|
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_actor.c | 371 mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run};
|
H A D | m_actor.h | 24 #define FRAME_attak01 0 macro
|
/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_actor.c | 389 mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run};
|
H A D | m_actor.h | 24 #define FRAME_attak01 0 macro
|
/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_actor.c | 392 mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run};
|
H A D | m_actor.h | 24 #define FRAME_attak01 0 macro
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_actor.h | 5 #define FRAME_attak01 0 macro
|
H A D | m_actor.c | 375 mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run};
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_actor.c | 375 mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run};
|
H A D | m_actor.h | 5 #define FRAME_attak01 0 macro
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_actor.c | 375 mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run};
|
H A D | m_actor.h | 5 #define FRAME_attak01 0 macro
|
/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_actor.c | 370 mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run};
|
H A D | m_actor.h | 5 #define FRAME_attak01 0 macro
|
/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_actor.c | 394 mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run};
|
H A D | m_actor.h | 24 #define FRAME_attak01 0 macro
|
/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_actor.c | 389 mmove_t actor_move_attack = {FRAME_attak01, FRAME_attak04, actor_frames_attack, actor_run};
|