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Searched refs:FRAME_stand100 (Results 1 – 25 of 36) sorted by path

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/dports/games/egl/egl-0.3.1_9/game/
H A Dm_insane.c195 mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_ongro…
262 mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
H A Dm_insane.h123 #define FRAME_stand100 99 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_insane.c195 mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_ongro…
262 mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
H A Dm_insane.h123 #define FRAME_stand100 99 macro
/dports/games/q2pro/q2pro/game/
H A Dm_insane.c195 mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_ongro…
262 mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
H A Dm_insane.h123 #define FRAME_stand100 99 macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_insane.c176 mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_ongro…
243 mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
H A Dm_insane.h104 #define FRAME_stand100 99 macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_insane.c195 mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_ongro…
262 mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
H A Dm_insane.h123 #define FRAME_stand100 99 macro
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_insane.c176 mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_ongro…
243 mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
H A Dm_insane.h104 #define FRAME_stand100 99 macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_insane.c176 mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_ongro…
243 mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
H A Dm_insane.h104 #define FRAME_stand100 99 macro
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_insane.c176 mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_ongro…
243 mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
H A Dm_insane.h104 #define FRAME_stand100 99 macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_insane.c195 mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_ongro…
262 mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
H A Dm_insane.h123 #define FRAME_stand100 99 macro
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_insane.c176 mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_ongro…
243 mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
H A Dm_insane.h104 #define FRAME_stand100 99 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_insane.c195 mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_ongro…
262 mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
H A Dm_insane.h123 #define FRAME_stand100 99 macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_insane.c195 mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_ongro…
262 mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};
H A Dm_insane.h123 #define FRAME_stand100 99 macro
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_insane.c203 mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_ongr…
270 mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground};

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