Searched refs:GAMESTATEID_GAMECOMPLETE (Results 1 – 2 of 2) sorted by last modified time
3386 else if( gameStateID == GAMESTATEID_GAMECOMPLETE ) in setGameStateID()3501 setGameStateID(GAMESTATEID_GAMECOMPLETE); in returnToChooseIsland()3525 ASSERT(gameStateID == GAMESTATEID_GAMECOMPLETE); in startNewGame()3676 …EPLAYER || gameStateID == GAMESTATEID_CHOOSETUTORIAL || gameStateID == GAMESTATEID_GAMECOMPLETE ) { in saveState()
44 GAMESTATEID_GAMECOMPLETE enumerator