Searched refs:GAME_STATE_PAUSED (Results 1 – 4 of 4) sorted by path
36 GAME_STATE_PAUSED enumerator
84 if (app->state != GAME_STATE_PAUSED) { in verb_GamePause_cb()170 app->state = GAME_STATE_PAUSED; in controller_handle_action()219 case GAME_STATE_PAUSED: in controller_handle_action()
31 #define GAME_STATE_PAUSED 0 macro
74 gameState = GAME_STATE_PAUSED;463 if(gameState == GAME_STATE_PAUSED) {466 gameState = GAME_STATE_PAUSED;482 gameState = GAME_STATE_PAUSED;629 if(gameState == GAME_STATE_PAUSED && !hadEndOfGame) {