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Searched refs:GAME_STATE_PAUSED (Results 1 – 4 of 4) sorted by path

/dports/games/atomix/atomix-3.34.0/src/
H A Datomix-application.h36 GAME_STATE_PAUSED enumerator
H A Dmain.c84 if (app->state != GAME_STATE_PAUSED) { in verb_GamePause_cb()
170 app->state = GAME_STATE_PAUSED; in controller_handle_action()
219 case GAME_STATE_PAUSED: in controller_handle_action()
/dports/games/gshisen/GShisen-1.3.0/
H A Dboard.h31 #define GAME_STATE_PAUSED 0 macro
H A Dboard.m74 gameState = GAME_STATE_PAUSED;
463 if(gameState == GAME_STATE_PAUSED) {
466 gameState = GAME_STATE_PAUSED;
482 gameState = GAME_STATE_PAUSED;
629 if(gameState == GAME_STATE_PAUSED && !hadEndOfGame) {