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Searched refs:GROUP_WATER (Results 1 – 20 of 20) sorted by path

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DGameView.cpp1429 if( !((MP_GROUP( x, y ) == GROUP_WATER) && ( // bridge on water is OK in markTile()
1745 (MP_GROUP( tile.x, tile.y) == GROUP_WATER || in buildCost()
1765 || (selected_module_type == CST_WATER && MP_GROUP( tile.x, tile.y) == GROUP_WATER )) ){ in buildCost()
H A DMapEdit.cpp200 if( ( MP_GROUP(x,y) != GROUP_WATER ) && ( !( MP_INFO(x,y).flags & FLAG_IS_TRANSPORT ))){ in editMap()
H A DMps.cpp252 case GROUP_WATER: in playBuildingSound()
H A DMpsInterface.cpp213 case GROUP_WATER: in mps_refresh()
H A DReadPngInterface.cpp158 LG(CST_WATER,GROUP_WATER,LCT_WATER_G); in load_png_graphics()
159 LG(CST_WATER_D,GROUP_WATER,LCT_WATER_D_G); in load_png_graphics()
160 LG(CST_WATER_R,GROUP_WATER,LCT_WATER_R_G); in load_png_graphics()
161 LG(CST_WATER_U,GROUP_WATER,LCT_WATER_U_G); in load_png_graphics()
162 LG(CST_WATER_L,GROUP_WATER,LCT_WATER_L_G); in load_png_graphics()
163 LG(CST_WATER_LR,GROUP_WATER,LCT_WATER_LR_G); in load_png_graphics()
164 LG(CST_WATER_UD,GROUP_WATER,LCT_WATER_UD_G); in load_png_graphics()
165 LG(CST_WATER_LD,GROUP_WATER,LCT_WATER_LD_G); in load_png_graphics()
166 LG(CST_WATER_RD,GROUP_WATER,LCT_WATER_RD_G); in load_png_graphics()
167 LG(CST_WATER_LU,GROUP_WATER,LCT_WATER_LU_G); in load_png_graphics()
[all …]
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dengine.cpp41 if (MP_GROUP(x, y) == GROUP_WATER || MP_GROUP(x, y) == GROUP_FIRE) in fire_area()
292 if (MP_GROUP(x, y) == GROUP_WATER) { in place_item()
302 if (MP_GROUP(x, y) == GROUP_WATER || MP_GROUP(x, y) == GROUP_TRACK_BRIDGE) { in place_item()
311 if (MP_GROUP(x, y) == GROUP_WATER || MP_GROUP(x, y) == GROUP_TRACK_BRIDGE in place_item()
776 if (MP_GROUP(x, y) != GROUP_WATER) in is_real_river()
H A Dinit_game.cpp594 MP_GROUP(i, j) = GROUP_WATER; in set_river_tile()
692 MP_GROUP(x, y) = GROUP_WATER; in setup_river()
697 MP_GROUP(x + 1, y) = GROUP_WATER; in setup_river()
702 MP_GROUP(x - 1, y) = GROUP_WATER; in setup_river()
711 MP_GROUP(x, y) = GROUP_WATER; in setup_river()
716 MP_GROUP(x + 1, y) = GROUP_WATER; in setup_river()
721 MP_GROUP(x - 1, y) = GROUP_WATER; in setup_river()
753 MP_GROUP(x, y) = GROUP_WATER; in setup_river2()
759 MP_GROUP(x + d, y) = GROUP_WATER; in setup_river2()
H A Dlin-city.h693 #define GROUP_WATER 21 macro
699 #define GROUP_RIVER (GROUP_WATER) /* oops -- GCS: Why oops? */
H A Dlintypes.cpp255 GROUP_WATER,
H A Dpower.h45 ((MP_GROUP(x,y) == GROUP_WATER) || \
H A Dsimulate.cpp643 …|| MP_TYPE(x, y) == CST_USED || MP_GROUP(x, y) == GROUP_WATER || MP_GROUP(x, y) == GROUP_POWER_LIN… in sust_fire_cover()
H A Dtransport.cpp418 if (y > 1 && (group == GROUP_WATER in connect_transport()
434 if (x > 1 && (group == GROUP_WATER in connect_transport()
450 if (x < WORLD_SIDE_LEN - 2 && (group ==GROUP_WATER in connect_transport()
469 if (y < WORLD_SIDE_LEN - 2 && (group ==GROUP_WATER in connect_transport()
791 case GROUP_WATER: in connect_transport()
/dports/games/lincity/lincity-1.13.1/
H A Dengine.c975 if (MP_GROUP(x,y) != GROUP_WATER) in is_real_river()
H A Dlin-city.h903 #define GROUP_WATER 21 macro
909 #define GROUP_RIVER (GROUP_WATER) /* oops -- GCS: Why oops? */
H A Dlintypes.c276 GROUP_WATER,
1131 main_types[CST_WATER].group=GROUP_WATER; in init_types()
1134 main_types[CST_WATER_D].group=GROUP_WATER; in init_types()
1137 main_types[CST_WATER_R].group=GROUP_WATER; in init_types()
1140 main_types[CST_WATER_U].group=GROUP_WATER; in init_types()
1143 main_types[CST_WATER_L].group=GROUP_WATER; in init_types()
1146 main_types[CST_WATER_LR].group=GROUP_WATER; in init_types()
1149 main_types[CST_WATER_UD].group=GROUP_WATER; in init_types()
1152 main_types[CST_WATER_LD].group=GROUP_WATER; in init_types()
1155 main_types[CST_WATER_RD].group=GROUP_WATER; in init_types()
[all …]
H A Dmps.c236 case (GROUP_WATER): in mps_update()
H A Dpower.h54 #define XY_IS_WATER(x,y) (MP_GROUP(x,y) == GROUP_WATER)
H A Dreadpng.c277 LG(CST_WATER,GROUP_WATER,LCT_WATER_G); in load_png_graphics()
278 LG(CST_WATER_D,GROUP_WATER,LCT_WATER_D_G); in load_png_graphics()
279 LG(CST_WATER_R,GROUP_WATER,LCT_WATER_R_G); in load_png_graphics()
280 LG(CST_WATER_U,GROUP_WATER,LCT_WATER_U_G); in load_png_graphics()
281 LG(CST_WATER_L,GROUP_WATER,LCT_WATER_L_G); in load_png_graphics()
282 LG(CST_WATER_LR,GROUP_WATER,LCT_WATER_LR_G); in load_png_graphics()
283 LG(CST_WATER_UD,GROUP_WATER,LCT_WATER_UD_G); in load_png_graphics()
284 LG(CST_WATER_LD,GROUP_WATER,LCT_WATER_LD_G); in load_png_graphics()
285 LG(CST_WATER_RD,GROUP_WATER,LCT_WATER_RD_G); in load_png_graphics()
286 LG(CST_WATER_LU,GROUP_WATER,LCT_WATER_LU_G); in load_png_graphics()
[all …]
H A Dshrtypes.c154 || group == GROUP_WATER)) in connect_transport()
174 || group == GROUP_WATER)) in connect_transport()
194 || group == GROUP_WATER)) in connect_transport()
217 || group == GROUP_WATER)) in connect_transport()
486 case GROUP_WATER: in connect_transport()
493 == GROUP_WATER) in connect_transport()
504 || get_group_of_type(type) == GROUP_WATER) in connect_transport()
512 == GROUP_WATER) in connect_transport()
520 == GROUP_WATER) in connect_transport()
H A Dsimulate.c507 MP_GROUP(x,y) = GROUP_WATER; in setup_river()
510 MP_GROUP(x+1,y) = GROUP_WATER; in setup_river()
513 MP_GROUP(x-1,y) = GROUP_WATER; in setup_river()
518 MP_GROUP(x,y) = GROUP_WATER; in setup_river()
521 MP_GROUP(x+1,y) = GROUP_WATER; in setup_river()
524 MP_GROUP(x-1,y) = GROUP_WATER; in setup_river()
550 MP_GROUP(x,y) = GROUP_WATER; in setup_river2()
553 MP_GROUP(x+d,y) = GROUP_WATER; in setup_river2()
612 if (MP_GROUP(x,y) == GROUP_WATER) in random_start()
805 || MP_GROUP(x,y) == GROUP_WATER in sust_fire_cover()