/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | GameView.cpp | 1429 if( !((MP_GROUP( x, y ) == GROUP_WATER) && ( // bridge on water is OK in markTile() 1745 (MP_GROUP( tile.x, tile.y) == GROUP_WATER || in buildCost() 1765 || (selected_module_type == CST_WATER && MP_GROUP( tile.x, tile.y) == GROUP_WATER )) ){ in buildCost()
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H A D | MapEdit.cpp | 200 if( ( MP_GROUP(x,y) != GROUP_WATER ) && ( !( MP_INFO(x,y).flags & FLAG_IS_TRANSPORT ))){ in editMap()
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H A D | Mps.cpp | 252 case GROUP_WATER: in playBuildingSound()
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H A D | MpsInterface.cpp | 213 case GROUP_WATER: in mps_refresh()
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H A D | ReadPngInterface.cpp | 158 LG(CST_WATER,GROUP_WATER,LCT_WATER_G); in load_png_graphics() 159 LG(CST_WATER_D,GROUP_WATER,LCT_WATER_D_G); in load_png_graphics() 160 LG(CST_WATER_R,GROUP_WATER,LCT_WATER_R_G); in load_png_graphics() 161 LG(CST_WATER_U,GROUP_WATER,LCT_WATER_U_G); in load_png_graphics() 162 LG(CST_WATER_L,GROUP_WATER,LCT_WATER_L_G); in load_png_graphics() 163 LG(CST_WATER_LR,GROUP_WATER,LCT_WATER_LR_G); in load_png_graphics() 164 LG(CST_WATER_UD,GROUP_WATER,LCT_WATER_UD_G); in load_png_graphics() 165 LG(CST_WATER_LD,GROUP_WATER,LCT_WATER_LD_G); in load_png_graphics() 166 LG(CST_WATER_RD,GROUP_WATER,LCT_WATER_RD_G); in load_png_graphics() 167 LG(CST_WATER_LU,GROUP_WATER,LCT_WATER_LU_G); in load_png_graphics() [all …]
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | engine.cpp | 41 if (MP_GROUP(x, y) == GROUP_WATER || MP_GROUP(x, y) == GROUP_FIRE) in fire_area() 292 if (MP_GROUP(x, y) == GROUP_WATER) { in place_item() 302 if (MP_GROUP(x, y) == GROUP_WATER || MP_GROUP(x, y) == GROUP_TRACK_BRIDGE) { in place_item() 311 if (MP_GROUP(x, y) == GROUP_WATER || MP_GROUP(x, y) == GROUP_TRACK_BRIDGE in place_item() 776 if (MP_GROUP(x, y) != GROUP_WATER) in is_real_river()
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H A D | init_game.cpp | 594 MP_GROUP(i, j) = GROUP_WATER; in set_river_tile() 692 MP_GROUP(x, y) = GROUP_WATER; in setup_river() 697 MP_GROUP(x + 1, y) = GROUP_WATER; in setup_river() 702 MP_GROUP(x - 1, y) = GROUP_WATER; in setup_river() 711 MP_GROUP(x, y) = GROUP_WATER; in setup_river() 716 MP_GROUP(x + 1, y) = GROUP_WATER; in setup_river() 721 MP_GROUP(x - 1, y) = GROUP_WATER; in setup_river() 753 MP_GROUP(x, y) = GROUP_WATER; in setup_river2() 759 MP_GROUP(x + d, y) = GROUP_WATER; in setup_river2()
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H A D | lin-city.h | 693 #define GROUP_WATER 21 macro 699 #define GROUP_RIVER (GROUP_WATER) /* oops -- GCS: Why oops? */
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H A D | lintypes.cpp | 255 GROUP_WATER,
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H A D | power.h | 45 ((MP_GROUP(x,y) == GROUP_WATER) || \
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H A D | simulate.cpp | 643 …|| MP_TYPE(x, y) == CST_USED || MP_GROUP(x, y) == GROUP_WATER || MP_GROUP(x, y) == GROUP_POWER_LIN… in sust_fire_cover()
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H A D | transport.cpp | 418 if (y > 1 && (group == GROUP_WATER in connect_transport() 434 if (x > 1 && (group == GROUP_WATER in connect_transport() 450 if (x < WORLD_SIDE_LEN - 2 && (group ==GROUP_WATER in connect_transport() 469 if (y < WORLD_SIDE_LEN - 2 && (group ==GROUP_WATER in connect_transport() 791 case GROUP_WATER: in connect_transport()
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/dports/games/lincity/lincity-1.13.1/ |
H A D | engine.c | 975 if (MP_GROUP(x,y) != GROUP_WATER) in is_real_river()
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H A D | lin-city.h | 903 #define GROUP_WATER 21 macro 909 #define GROUP_RIVER (GROUP_WATER) /* oops -- GCS: Why oops? */
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H A D | lintypes.c | 276 GROUP_WATER, 1131 main_types[CST_WATER].group=GROUP_WATER; in init_types() 1134 main_types[CST_WATER_D].group=GROUP_WATER; in init_types() 1137 main_types[CST_WATER_R].group=GROUP_WATER; in init_types() 1140 main_types[CST_WATER_U].group=GROUP_WATER; in init_types() 1143 main_types[CST_WATER_L].group=GROUP_WATER; in init_types() 1146 main_types[CST_WATER_LR].group=GROUP_WATER; in init_types() 1149 main_types[CST_WATER_UD].group=GROUP_WATER; in init_types() 1152 main_types[CST_WATER_LD].group=GROUP_WATER; in init_types() 1155 main_types[CST_WATER_RD].group=GROUP_WATER; in init_types() [all …]
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H A D | mps.c | 236 case (GROUP_WATER): in mps_update()
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H A D | power.h | 54 #define XY_IS_WATER(x,y) (MP_GROUP(x,y) == GROUP_WATER)
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H A D | readpng.c | 277 LG(CST_WATER,GROUP_WATER,LCT_WATER_G); in load_png_graphics() 278 LG(CST_WATER_D,GROUP_WATER,LCT_WATER_D_G); in load_png_graphics() 279 LG(CST_WATER_R,GROUP_WATER,LCT_WATER_R_G); in load_png_graphics() 280 LG(CST_WATER_U,GROUP_WATER,LCT_WATER_U_G); in load_png_graphics() 281 LG(CST_WATER_L,GROUP_WATER,LCT_WATER_L_G); in load_png_graphics() 282 LG(CST_WATER_LR,GROUP_WATER,LCT_WATER_LR_G); in load_png_graphics() 283 LG(CST_WATER_UD,GROUP_WATER,LCT_WATER_UD_G); in load_png_graphics() 284 LG(CST_WATER_LD,GROUP_WATER,LCT_WATER_LD_G); in load_png_graphics() 285 LG(CST_WATER_RD,GROUP_WATER,LCT_WATER_RD_G); in load_png_graphics() 286 LG(CST_WATER_LU,GROUP_WATER,LCT_WATER_LU_G); in load_png_graphics() [all …]
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H A D | shrtypes.c | 154 || group == GROUP_WATER)) in connect_transport() 174 || group == GROUP_WATER)) in connect_transport() 194 || group == GROUP_WATER)) in connect_transport() 217 || group == GROUP_WATER)) in connect_transport() 486 case GROUP_WATER: in connect_transport() 493 == GROUP_WATER) in connect_transport() 504 || get_group_of_type(type) == GROUP_WATER) in connect_transport() 512 == GROUP_WATER) in connect_transport() 520 == GROUP_WATER) in connect_transport()
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H A D | simulate.c | 507 MP_GROUP(x,y) = GROUP_WATER; in setup_river() 510 MP_GROUP(x+1,y) = GROUP_WATER; in setup_river() 513 MP_GROUP(x-1,y) = GROUP_WATER; in setup_river() 518 MP_GROUP(x,y) = GROUP_WATER; in setup_river() 521 MP_GROUP(x+1,y) = GROUP_WATER; in setup_river() 524 MP_GROUP(x-1,y) = GROUP_WATER; in setup_river() 550 MP_GROUP(x,y) = GROUP_WATER; in setup_river2() 553 MP_GROUP(x+d,y) = GROUP_WATER; in setup_river2() 612 if (MP_GROUP(x,y) == GROUP_WATER) in random_start() 805 || MP_GROUP(x,y) == GROUP_WATER in sust_fire_cover()
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