Searched refs:GameEnds (Results 1 – 4 of 4) sorted by last modified time
/dports/games/xboard/xboard-4.9.1/ |
H A D | ChangeLog | 5570 because the GameEnds() call supposed to do that was called with a NULL 10227 GameEnds is now called when the maximum number of moves is exceeded, 10229 game in all situations, but DisplayFatalError (after calling GameEnds) 14475 At the end of a match, GameEnds() was recursively calling itself, 14477 delaying until the calling GameEnds() terminated. (Which it would of 14481 delayed until after GameEnds completes (and resets the anti-recursion 15267 We now set fromX and fromY to invalid in GameEnds(). 18378 * Bugfix: GameEnds would send "exit" to an engine in analyze mode even 18500 passing NULL to a %s format in GameEnds. 20501 were not being handled correctly. Bug was in GameEnds(). [all …]
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H A D | backend.c | 4088 GameEnds(endtype, why, GE_ICS); in read_from_ics() 7360 GameEnds(BlackWins, "Black mates", GE_PLAYER); in FinishMove() 8397 GameEnds( result, reason, GE_XBOARD ); in Adjudicate() 9310 GameEnds(GameUnfinished, NULL, GE_XBOARD); in HandleMachineMove() 12080 GameEnds(EndOfFile, NULL, GE_PLAYER); in Reset() 12318 GameEnds(moveType, p, GE_FILE); in LoadGameOneMove() 12339 GameEnds(BlackWins, "Black mates", GE_FILE); in LoadGameOneMove() 12341 GameEnds(WhiteWins, "White mates", GE_FILE); in LoadGameOneMove() 12374 GameEnds(BlackWins, "Black mates", GE_FILE); in LoadGameOneMove() 12376 GameEnds(WhiteWins, "White mates", GE_FILE); in LoadGameOneMove() [all …]
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/dports/games/xboard-devel/xboard-f49e7e1/ |
H A D | ChangeLog | 2059 because the GameEnds() call supposed to do that was called with a NULL 6716 GameEnds is now called when the maximum number of moves is exceeded, 6718 game in all situations, but DisplayFatalError (after calling GameEnds) 10964 At the end of a match, GameEnds() was recursively calling itself, 10966 delaying until the calling GameEnds() terminated. (Which it would of 10970 delayed until after GameEnds completes (and resets the anti-recursion 11756 We now set fromX and fromY to invalid in GameEnds(). 14867 * Bugfix: GameEnds would send "exit" to an engine in analyze mode even 14989 passing NULL to a %s format in GameEnds. 16990 were not being handled correctly. Bug was in GameEnds(). [all …]
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H A D | backend.c | 4078 GameEnds(endtype, why, GE_ICS); in read_from_ics() 7234 GameEnds(BlackWins, "Black mates", GE_PLAYER); in FinishMove() 8221 GameEnds( result, reason, GE_XBOARD ); in Adjudicate() 9114 GameEnds(GameUnfinished, NULL, GE_XBOARD); in HandleMachineMove() 11815 GameEnds(EndOfFile, NULL, GE_PLAYER); in Reset() 12057 GameEnds(moveType, p, GE_FILE); in LoadGameOneMove() 12078 GameEnds(BlackWins, "Black mates", GE_FILE); in LoadGameOneMove() 12080 GameEnds(WhiteWins, "White mates", GE_FILE); in LoadGameOneMove() 12113 GameEnds(BlackWins, "Black mates", GE_FILE); in LoadGameOneMove() 12115 GameEnds(WhiteWins, "White mates", GE_FILE); in LoadGameOneMove() [all …]
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