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Searched refs:GameEnds (Results 1 – 4 of 4) sorted by last modified time

/dports/games/xboard/xboard-4.9.1/
H A DChangeLog5570 because the GameEnds() call supposed to do that was called with a NULL
10227 GameEnds is now called when the maximum number of moves is exceeded,
10229 game in all situations, but DisplayFatalError (after calling GameEnds)
14475 At the end of a match, GameEnds() was recursively calling itself,
14477 delaying until the calling GameEnds() terminated. (Which it would of
14481 delayed until after GameEnds completes (and resets the anti-recursion
15267 We now set fromX and fromY to invalid in GameEnds().
18378 * Bugfix: GameEnds would send "exit" to an engine in analyze mode even
18500 passing NULL to a %s format in GameEnds.
20501 were not being handled correctly. Bug was in GameEnds().
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H A Dbackend.c4088 GameEnds(endtype, why, GE_ICS); in read_from_ics()
7360 GameEnds(BlackWins, "Black mates", GE_PLAYER); in FinishMove()
8397 GameEnds( result, reason, GE_XBOARD ); in Adjudicate()
9310 GameEnds(GameUnfinished, NULL, GE_XBOARD); in HandleMachineMove()
12080 GameEnds(EndOfFile, NULL, GE_PLAYER); in Reset()
12318 GameEnds(moveType, p, GE_FILE); in LoadGameOneMove()
12339 GameEnds(BlackWins, "Black mates", GE_FILE); in LoadGameOneMove()
12341 GameEnds(WhiteWins, "White mates", GE_FILE); in LoadGameOneMove()
12374 GameEnds(BlackWins, "Black mates", GE_FILE); in LoadGameOneMove()
12376 GameEnds(WhiteWins, "White mates", GE_FILE); in LoadGameOneMove()
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/dports/games/xboard-devel/xboard-f49e7e1/
H A DChangeLog2059 because the GameEnds() call supposed to do that was called with a NULL
6716 GameEnds is now called when the maximum number of moves is exceeded,
6718 game in all situations, but DisplayFatalError (after calling GameEnds)
10964 At the end of a match, GameEnds() was recursively calling itself,
10966 delaying until the calling GameEnds() terminated. (Which it would of
10970 delayed until after GameEnds completes (and resets the anti-recursion
11756 We now set fromX and fromY to invalid in GameEnds().
14867 * Bugfix: GameEnds would send "exit" to an engine in analyze mode even
14989 passing NULL to a %s format in GameEnds.
16990 were not being handled correctly. Bug was in GameEnds().
[all …]
H A Dbackend.c4078 GameEnds(endtype, why, GE_ICS); in read_from_ics()
7234 GameEnds(BlackWins, "Black mates", GE_PLAYER); in FinishMove()
8221 GameEnds( result, reason, GE_XBOARD ); in Adjudicate()
9114 GameEnds(GameUnfinished, NULL, GE_XBOARD); in HandleMachineMove()
11815 GameEnds(EndOfFile, NULL, GE_PLAYER); in Reset()
12057 GameEnds(moveType, p, GE_FILE); in LoadGameOneMove()
12078 GameEnds(BlackWins, "Black mates", GE_FILE); in LoadGameOneMove()
12080 GameEnds(WhiteWins, "White mates", GE_FILE); in LoadGameOneMove()
12113 GameEnds(BlackWins, "Black mates", GE_FILE); in LoadGameOneMove()
12115 GameEnds(WhiteWins, "White mates", GE_FILE); in LoadGameOneMove()
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