Searched refs:GenerateTerrain (Results 1 – 7 of 7) sorted by relevance
/dports/games/torcs/torcs-1.3.7/src/tools/trackgen/ |
H A D | easymesh.h | 58 extern void GenerateTerrain(tTrack *track, void *TrackHandle, char *outfile, FILE *AllFd, int noEle…
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H A D | maintrackgen.cpp | 439 GenerateTerrain(Track, TrackHandle, OutMeshName, outfd, saveElevation); in Generate()
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H A D | easymesh.cpp | 2213 GenerateTerrain(tTrack *track, void *TrackHandle, char *outfile, FILE *AllFd, int noElevation) in GenerateTerrain() function
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/dports/games/openttd/openttd-12.1/src/ |
H A D | landscape.cpp | 859 static void GenerateTerrain(int type, uint flag) in GenerateTerrain() function 1436 GenerateTerrain(2, 0); in GenerateLandscape() 1441 GenerateTerrain(4, flag); in GenerateLandscape() 1450 GenerateTerrain(0, 0); in GenerateLandscape() 1455 GenerateTerrain(0, flag); in GenerateLandscape() 1461 GenerateTerrain(3, flag); in GenerateLandscape() 1473 GenerateTerrain(Clamp(_settings_game.difficulty.terrain_type, 0, 3), 0); in GenerateLandscape()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/map/ |
H A D | map.h | 229 …void GenerateTerrain(const CGeneratedTerrain *generated_terrain, const Vec2i &min_pos, const Vec2i…
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/map/ |
H A D | map_template.cpp | 658 Map.GenerateTerrain(generated_terrain, map_start_pos, map_end - Vec2i(1, 1), has_base_map, z); in Apply() 714 Map.GenerateTerrain(generated_terrain, map_start_pos, map_end - Vec2i(1, 1), has_base_map, z); in Apply()
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H A D | map.cpp | 2593 void CMap::GenerateTerrain(const CGeneratedTerrain *generated_terrain, const Vec2i &min_pos, const … in GenerateTerrain() function in CMap
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