Searched refs:GetAttackPoint (Results 1 – 15 of 15) sorted by relevance
37 local attack_point = target_actor:GetAttackPoint(target:GetAttackPoint());58 local attack_point = target_actor:GetAttackPoint(target:GetAttackPoint());153 local atk_point = target:GetAttackPoint();283 local atk_point = target:GetAttackPoint();345 local atk_point = target:GetAttackPoint();369 local atk_point = target:GetAttackPoint();394 local atk_point = target:GetAttackPoint();419 local atk_point = target:GetAttackPoint();444 local atk_point = target:GetAttackPoint();472 local atk_point = target:GetAttackPoint();[all …]
54 GlobalAttackPoint* atk_point = target_actor->GetAttackPoint(attack_point); in RndEvade()138 GlobalAttackPoint* atk_point = target_actor->GetAttackPoint(attack_point); in RndPhysicalDamage()198 GlobalAttackPoint* atk_point = target_actor->GetAttackPoint(attack_point); in RndMagicalDamage()
135 inline uint32_t GetAttackPoint() const { in GetAttackPoint() function
1093 uint32_t point = target.GetAttackPoint(); in _DrawSprites()1097 …VideoManager->MoveRelative(actor_target->GetAttackPoint(point)->GetXPosition(), -actor_target->Get… in _DrawSprites()
64 evasion = target->GetActor()->GetAttackPoint(target->GetPoint())->GetTotalEvadeRating(); in CalculateStandardEvasion()102 evasion = target->GetActor()->GetAttackPoint(target->GetPoint())->GetTotalEvadeRating(); in CalculateStandardEvasionMultiplier()178 …total_phys_def = target->GetActor()->GetAttackPoint(target->GetPoint())->GetTotalPhysicalDefense(); in CalculateStandardDamage()179 …total_meta_def = target->GetActor()->GetAttackPoint(target->GetPoint())->GetTotalMetaphysicalDefen… in CalculateStandardDamage()271 …total_phys_def = target->GetActor()->GetAttackPoint(target->GetPoint())->GetTotalPhysicalDefense(); in CalculateStandardDamageMultiplier()272 …total_meta_def = target->GetActor()->GetAttackPoint(target->GetPoint())->GetTotalMetaphysicalDefen… in CalculateStandardDamageMultiplier()
755 …VideoManager->MoveRelative(actor_target->GetAttackPoint(point)->GetXPosition(), actor_target->GetA… in _DrawSprites()
390 …et.SetTarget(actor, target_type, _selected_target.GetActor(), _selected_target.GetAttackPoint())) { in _SetInitialTarget()655 uint32_t selected_point = _selected_target.GetAttackPoint(); in _UpdateActionInformation()656 GlobalAttackPoint* attack_point = actor->GetAttackPoint(selected_point); in _UpdateActionInformation()884 uint32_t selected_point = _selected_target.GetAttackPoint(); in _CreateAttackPointTargetText()
289 GlobalAttackPoint* damaged_point = _global_actor->GetAttackPoint(target->GetAttackPoint()); in RegisterDamage()291 …) << "target argument contained an invalid point index: " << target->GetAttackPoint() << std::endl; in RegisterDamage()
185 GlobalAttackPoint* GetAttackPoint(uint32_t index) const;
248 GlobalAttackPoint *GlobalActor::GetAttackPoint(uint32_t index) const in GetAttackPoint() function in vt_global::GlobalActor
207 .def("GetAttackPoint", &GlobalActor::GetAttackPoint) in BindGlobalsToLua()
298 GlobalAttackPoint* GetAttackPoint(uint32 index) const;
332 GlobalAttackPoint* GlobalActor::GetAttackPoint(uint32 index) const { in GetAttackPoint() function in hoa_global::GlobalActor
256 .def("GetAttackPoint", &GlobalActor::GetAttackPoint) in BindCommonCode()
901 .def("GetAttackPoint", &BattleTarget::GetAttackPoint) in BindModeCode()