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Searched refs:GetDialogueID (Results 1 – 8 of 8) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_dialogue_supervisor.cpp93 if(GetDialogue(dialogue->GetDialogueID()) != nullptr) { in AddDialogue()
95 << dialogue->GetDialogueID() << std::endl; in AddDialogue()
99 _dialogues.insert(std::make_pair(dialogue->GetDialogueID(), dialogue)); in AddDialogue()
339 IF_PRINT_WARNING(MAP_DEBUG) << "dialogue #" << _current_dialogue->GetDialogueID() in _EndLine()
357 IF_PRINT_WARNING(MAP_DEBUG) << "dialogue #" << _current_dialogue->GetDialogueID() in _EndLine()
H A Dmap_events.cpp77 _dialogue_id(dialogue->GetDialogueID()), in DialogueEvent()
103 active_dialogue->GetDialogueID() == _dialogue_id); in _Update()
/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_dialogue.cpp287 if (GetDialogue(dialogue->GetDialogueID()) != NULL) { in AddDialogue()
288 …_DEBUG) << "a dialogue was already registered with this ID: " << dialogue->GetDialogueID() << endl; in AddDialogue()
293 _all_dialogues.insert(make_pair(dialogue->GetDialogueID(), dialogue)); in AddDialogue()
364 BeginDialogue(next_dialogue->GetDialogueID()); in BeginDialogue()
375 AnnounceDialogueUpdate(_current_dialogue->GetDialogueID()); in EndDialogue()
H A Dmap_dialogue.h208 uint32 GetDialogueID() const in GetDialogueID() function
H A Dmap_events.cpp72 if (active_dialogue != NULL && active_dialogue->GetDialogueID() == _dialogue_id) in _Update()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/
H A Ddialogue.cpp384 if(GetDialogue(dialogue->GetDialogueID()) != nullptr) { in AddDialogue()
385 …G) << "a dialogue was already registered with this ID: " << dialogue->GetDialogueID() << std::endl; in AddDialogue()
389 _dialogues.insert(std::make_pair(dialogue->GetDialogueID(), dialogue)); in AddDialogue()
607 IF_PRINT_WARNING(COMMON_DEBUG) << "dialogue #" << _current_dialogue->GetDialogueID() in _BeginLine()
630 IF_PRINT_WARNING(COMMON_DEBUG) << "dialogue #" << _current_dialogue->GetDialogueID() in _EndLine()
648 IF_PRINT_WARNING(COMMON_DEBUG) << "dialogue #" << _current_dialogue->GetDialogueID() in _EndLine()
H A Ddialogue.h267 const std::string& GetDialogueID() const { in GetDialogueID() function
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_sprites/
H A Dmap_sprite.cpp538 _dialogue_references.push_back(dialogue->GetDialogueID()); in AddDialogueReference()
550 std::string dialogue_id = dialogue->GetDialogueID(); in RemoveDialogueReference()