Searched refs:GetIdleStateTime (Results 1 – 3 of 3) sorted by relevance
256 uint32 GetIdleStateTime() const in GetIdleStateTime() function
344 uint32_t GetIdleStateTime() const { in GetIdleStateTime() function
838 uint32_t max_init_timer = _character_actors[i]->GetIdleStateTime() / 2; in _Initialize()845 uint32_t max_init_timer = _enemy_actors[i]->GetIdleStateTime() / 2; in _Initialize()