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Searched refs:HullAndPartsListBoxRow (Results 1 – 1 of 1) sorted by last modified time

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DDesignWnd.cpp2226 class HullAndPartsListBoxRow : public BasesListBoxRow { class in BasesListBox
2228 HullAndPartsListBoxRow(GG::X w, GG::Y h, const std::string& hull,
2377 BasesListBox::HullAndPartsListBoxRow::HullAndPartsListBoxRow(GG::X w, GG::Y h, const std::string& h… in HullAndPartsListBoxRow() function in BasesListBox::HullAndPartsListBoxRow
2384 void BasesListBox::HullAndPartsListBoxRow::CompleteConstruction() { in CompleteConstruction()
2779 const auto design_row = dynamic_cast<const BasesListBox::HullAndPartsListBoxRow*>(wnd); in ChildrenDraggedAwayCore()
2786 …auto row = GG::Wnd::Create<HullAndPartsListBoxRow>(row_size.x, row_size.y, hull_name, empty_parts… in ChildrenDraggedAwayCore()
2884 const auto hp_row = dynamic_cast<HullAndPartsListBoxRow*>(it->get()); in BaseDoubleClicked()
2936 const auto hull_parts_row = dynamic_cast<HullAndPartsListBoxRow*>(it->get()); in BaseLeftClicked()
3027 const auto hull_parts_row = dynamic_cast<HullAndPartsListBoxRow*>(it->get()); in BaseRightClicked()
3236 const auto control = dynamic_cast<HullAndPartsListBoxRow*>(row_it->get()); in QueueItemMoved()
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