/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | DSOUND.H | 202 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a) macro
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/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/ |
H A D | dsound.h | 313 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a) macro 335 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->GetFrequency(a) macro
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/dports/audio/carla/Carla-2.4.1/source/modules/rtaudio/include/ |
H A D | dsound.h | 715 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a) macro 734 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->GetFrequency(a) macro 806 #define IDirectSoundBuffer8_GetFrequency(p,a) IDirectSoundBuffer_GetFrequency(p,a)
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/dports/audio/giada/giada-0.17.1/src/deps/rtaudio/include/ |
H A D | dsound.h | 715 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a) macro 734 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->GetFrequency(a) macro 806 #define IDirectSoundBuffer8_GetFrequency(p,a) IDirectSoundBuffer_GetFrequency(p,a)
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/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/ |
H A D | dsound.h | 719 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a) macro 738 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->GetFrequency(a) macro 810 #define IDirectSoundBuffer8_GetFrequency(p,a) IDirectSoundBuffer_GetFrequency(p,a)
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/dports/audio/rtaudio/rtaudio-5.1.0/include/ |
H A D | dsound.h | 715 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a) macro 734 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->GetFrequency(a) macro 806 #define IDirectSoundBuffer8_GetFrequency(p,a) IDirectSoundBuffer_GetFrequency(p,a)
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/dports/audio/stk/stk-4.6.2/src/include/ |
H A D | dsound.h | 715 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a) macro 734 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->GetFrequency(a) macro 806 #define IDirectSoundBuffer8_GetFrequency(p,a) IDirectSoundBuffer_GetFrequency(p,a)
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfsound/winsrc/ |
H A D | dsound.h | 589 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a) macro 613 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->GetFrequency(a) macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/win32/ |
H A D | win_snd.c | 758 IDirectSoundBuffer_GetFrequency(dsbuffer, &freq); in I_StartSound()
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | psndplat.c | 1315 hres = IDirectSoundBuffer_GetFrequency(GameSounds[soundNum].dsBufferP,(LPDWORD)&frequency); in InitialiseBaseFrequency()
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dsound.h | 715 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a) macro 739 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->GetFrequency(a) macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dsound.h | 715 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a) macro 739 #define IDirectSoundBuffer_GetFrequency(p,a) (p)->GetFrequency(a) macro
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