/dports/x11-toolkits/fox14/fox-1.4.35/src/ |
H A D | fxwinkbd.cpp | 191 #define KEYDOWN(ks,vk) (((ks)[vk]&0x80)!=0) macro 249 if(KEYDOWN(ks,VK_SHIFT)) state|=SHIFTMASK; in fxmodifierkeys() 253 if(KEYDOWN(ks,VK_LBUTTON)) state|=LEFTBUTTONMASK; in fxmodifierkeys() 263 if(KEYDOWN(ks,VK_CONTROL)) state|=CONTROLMASK; in fxmodifierkeys() 264 if(KEYDOWN(ks,VK_MENU)) state|=ALTMASK; in fxmodifierkeys() 282 … if(uVirtKey==VK_CONTROL) bNoLR|=(KEYDOWN(ks,xt?VK_RCONTROL:VK_LCONTROL)^KEYDOWN(ks,VK_CONTROL)); in wkbMapKeyCode() 283 if(uVirtKey==VK_MENU) bNoLR|=(KEYDOWN(ks,xt?VK_RMENU:VK_LMENU)^KEYDOWN(ks,VK_MENU)); in wkbMapKeyCode() 296 ksRShft = KEYDOWN(ks,VK_RSHIFT); in wkbMapKeyCode() 297 ksRCtrl = KEYDOWN(ks,VK_RCONTROL); in wkbMapKeyCode() 298 ksRMenu = KEYDOWN(ks,VK_RMENU); in wkbMapKeyCode() [all …]
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/dports/audio/gogglesmm/gogglesmm-1.2.2/cfox/lib/ |
H A D | fxkeyboard.cpp | 200 #define KEYDOWN(ks,vk) (((ks)[vk]&0x80)!=0) macro 261 if(KEYDOWN(ks,VK_SHIFT)) state|=SHIFTMASK; in fxmodifierkeys() 269 if(KEYDOWN(ks,VK_RWIN)) state|=METAMASK; in fxmodifierkeys() 277 if(KEYDOWN(ks,VK_CONTROL)) state|=CONTROLMASK; in fxmodifierkeys() 278 if(KEYDOWN(ks,VK_MENU)) state|=ALTMASK; in fxmodifierkeys() 305 …if(uVirtKey==VK_CONTROL) bNoLR|=(KEYDOWN(ks,xt ? VK_RCONTROL : VK_LCONTROL) ^ KEYDOWN(ks,VK_CONTRO… in wkbMapKeyCode() 306 if(uVirtKey==VK_MENU) bNoLR|=(KEYDOWN(ks,xt ? VK_RMENU : VK_LMENU) ^ KEYDOWN(ks,VK_MENU)); in wkbMapKeyCode() 319 ksRShft = KEYDOWN(ks,VK_RSHIFT); in wkbMapKeyCode() 320 ksRCtrl = KEYDOWN(ks,VK_RCONTROL); in wkbMapKeyCode() 321 ksRMenu = KEYDOWN(ks,VK_RMENU); in wkbMapKeyCode() [all …]
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/dports/x11-toolkits/fox16/fox-1.6.57/src/ |
H A D | fxkeyboard.cpp | 203 #define KEYDOWN(ks,vk) (((ks)[vk]&0x80)!=0) macro 264 if(KEYDOWN(ks,VK_SHIFT)) state|=SHIFTMASK; in fxmodifierkeys() 272 if(KEYDOWN(ks,VK_RWIN)) state|=METAMASK; in fxmodifierkeys() 280 if(KEYDOWN(ks,VK_CONTROL)) state|=CONTROLMASK; in fxmodifierkeys() 281 if(KEYDOWN(ks,VK_MENU)) state|=ALTMASK; in fxmodifierkeys() 308 …if(uVirtKey==VK_CONTROL) bNoLR|=(KEYDOWN(ks,xt ? VK_RCONTROL : VK_LCONTROL) ^ KEYDOWN(ks,VK_CONTRO… in wkbMapKeyCode() 309 if(uVirtKey==VK_MENU) bNoLR|=(KEYDOWN(ks,xt ? VK_RMENU : VK_LMENU) ^ KEYDOWN(ks,VK_MENU)); in wkbMapKeyCode() 322 ksRShft = KEYDOWN(ks,VK_RSHIFT); in wkbMapKeyCode() 323 ksRCtrl = KEYDOWN(ks,VK_RCONTROL); in wkbMapKeyCode() 324 ksRMenu = KEYDOWN(ks,VK_RMENU); in wkbMapKeyCode() [all …]
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/dports/math/reduce/Reduce-svn5758-src/csl/fox/src/ |
H A D | fxkeyboard.cpp | 203 #define KEYDOWN(ks,vk) (((ks)[vk]&0x80)!=0) macro 264 if(KEYDOWN(ks,VK_SHIFT)) state|=SHIFTMASK; in fxmodifierkeys() 272 if(KEYDOWN(ks,VK_RWIN)) state|=METAMASK; in fxmodifierkeys() 280 if(KEYDOWN(ks,VK_CONTROL)) state|=CONTROLMASK; in fxmodifierkeys() 281 if(KEYDOWN(ks,VK_MENU)) state|=ALTMASK; in fxmodifierkeys() 308 …if(uVirtKey==VK_CONTROL) bNoLR|=(KEYDOWN(ks,xt ? VK_RCONTROL : VK_LCONTROL) ^ KEYDOWN(ks,VK_CONTRO… in wkbMapKeyCode() 309 if(uVirtKey==VK_MENU) bNoLR|=(KEYDOWN(ks,xt ? VK_RMENU : VK_LMENU) ^ KEYDOWN(ks,VK_MENU)); in wkbMapKeyCode() 322 ksRShft = KEYDOWN(ks,VK_RSHIFT); in wkbMapKeyCode() 323 ksRCtrl = KEYDOWN(ks,VK_RCONTROL); in wkbMapKeyCode() 324 ksRMenu = KEYDOWN(ks,VK_RMENU); in wkbMapKeyCode() [all …]
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/dports/x11-toolkits/fox17/fox-1.7.77/lib/ |
H A D | fxkeyboard.cpp | 200 #define KEYDOWN(ks,vk) (((ks)[vk]&0x80)!=0) macro 261 if(KEYDOWN(ks,VK_SHIFT)) state|=SHIFTMASK; in fxmodifierkeys() 269 if(KEYDOWN(ks,VK_RWIN)) state|=METAMASK; in fxmodifierkeys() 277 if(KEYDOWN(ks,VK_CONTROL)) state|=CONTROLMASK; in fxmodifierkeys() 278 if(KEYDOWN(ks,VK_MENU)) state|=ALTMASK; in fxmodifierkeys() 305 …if(uVirtKey==VK_CONTROL) bNoLR|=(KEYDOWN(ks,xt ? VK_RCONTROL : VK_LCONTROL) ^ KEYDOWN(ks,VK_CONTRO… in wkbMapKeyCode() 306 if(uVirtKey==VK_MENU) bNoLR|=(KEYDOWN(ks,xt ? VK_RMENU : VK_LMENU) ^ KEYDOWN(ks,VK_MENU)); in wkbMapKeyCode() 319 ksRShft = KEYDOWN(ks,VK_RSHIFT); in wkbMapKeyCode() 320 ksRCtrl = KEYDOWN(ks,VK_RCONTROL); in wkbMapKeyCode() 321 ksRMenu = KEYDOWN(ks,VK_RMENU); in wkbMapKeyCode() [all …]
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/dports/devel/py-game/pygame-2.1.0/examples/ |
H A D | blit_blends.py | 86 if event.type == pg.KEYDOWN: 89 if event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE: 92 elif event.type == pg.KEYDOWN and event.key in images.keys(): 96 elif event.type == pg.KEYDOWN and event.key in blits.keys(): 104 elif event.type == pg.KEYDOWN and event.key in [pg.K_t]: 118 elif event.type == pg.KEYDOWN and event.key in [pg.K_o]: 126 elif event.type == pg.KEYDOWN and event.key == pg.K_SPACE: 142 elif event.type == pg.KEYDOWN and event.key in [pg.K_z]: 158 elif event.type == pg.KEYDOWN and event.key in [pg.K_r, pg.K_g, pg.K_b]: 169 elif event.type == pg.KEYDOWN and event.key == pg.K_p: [all …]
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H A D | scrap_clipboard.py | 48 if e.type == pg.QUIT or (e.type == pg.KEYDOWN and e.key == pg.K_ESCAPE): 51 elif e.type == pg.KEYDOWN and e.key == pg.K_g: 69 elif e.type == pg.KEYDOWN and e.key == pg.K_p: 74 elif e.type == pg.KEYDOWN and e.key == pg.K_a: 83 elif e.type == pg.KEYDOWN and e.key == pg.K_i: 91 elif e.type in (pg.KEYDOWN, pg.MOUSEBUTTONDOWN):
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H A D | setmodescale.py | 44 if event.type == pg.KEYDOWN and event.key == pg.K_q: 48 if event.type == pg.KEYDOWN and event.key == pg.K_f:
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H A D | camera.py | 86 if e.type == pg.QUIT or (e.type == pg.KEYDOWN and e.key == pg.K_ESCAPE): 88 if e.type == pg.KEYDOWN:
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/dports/comms/fldigi/fldigi-4.1.20/src/cw_rtty/ |
H A D | view_cw.cxx | 127 enum {KEYDOWN, KEYUP, POST_TONE, QUERY }; enumerator 132 case KEYDOWN: in decode_state() 134 if (cw_receive_state == KEYDOWN) in decode_state() 144 cw_receive_state = KEYDOWN; in decode_state() 151 if (cw_receive_state != KEYDOWN) in decode_state() 194 if (cw_receive_state == KEYDOWN) in decode_state() 197 if (cw_state == KEYDOWN || cw_state == KEYUP) { in decode_state() 272 if ((value >= CWupper) && (cw_receive_state != KEYDOWN)) in detect_tone() 273 decode_state(KEYDOWN); in detect_tone() 274 if ((value < CWlower) && (cw_receive_state == KEYDOWN)) in detect_tone()
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/dports/devel/py-game/pygame-2.1.0/test/ |
H A D | event_test.py | 18 pygame.KEYDOWN, 38 pygame.KEYDOWN:{'key': pygame.K_SPACE}, 49 ("KeyDown", pygame.KEYDOWN), 172 pygame.event.get(eventtype=[pygame.KEYUP, pygame.KEYDOWN]) 310 pygame.KEYDOWN, 350 pygame.event.Event(pygame.KEYDOWN, key=pygame.K_p), 413 pygame.event.post(pygame.event.Event(pygame.KEYDOWN)) 415 queue = pygame.event.get(exclude=pygame.KEYDOWN) 675 pygame.KEYDOWN, 760 pygame.KEYDOWN, [all …]
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/dports/devel/z88dk/z88dk/libsrc/target/aquarius/stdio/ |
H A D | getk.asm | 33 jr nz,KEYDOWN ; there is a KEYDOWN 40 jr nz,KEYDOWN ; YES: goto KEYDOWN, 50 ; KEYDOWN 55 KEYDOWN: label
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/dports/games/cake/cake_src/ |
H A D | main.cpp | 307 zoom = KEYDOWN; in Keyboard() 312 left = KEYDOWN; in Keyboard() 317 up = KEYDOWN; in Keyboard() 322 right = KEYDOWN; in Keyboard() 327 down = KEYDOWN; in Keyboard() 332 pgnup = KEYDOWN; in Keyboard() 510 left = KEYDOWN; in KeyboardSpec() 513 up = KEYDOWN; in KeyboardSpec() 516 right = KEYDOWN; in KeyboardSpec() 519 down = KEYDOWN; in KeyboardSpec() [all …]
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/applications/osgearth_manip/ |
H A D | osgearth_manip.cpp | 161 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle() 202 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle() 234 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle() 266 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle() 299 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle() 331 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle() 361 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle() 403 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle() 485 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle() 532 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle() [all …]
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/dports/games/whichwayisup/whichwayisup/lib/ |
H A D | menu.py | 69 if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): 72 …elif (event.type == KEYDOWN and event.key == K_DOWN) or (event.type == JOYAXISMOTION and event.axi… 76 …elif (event.type == KEYDOWN and event.key == K_UP) or (event.type == JOYAXISMOTION and event.axis … 80 …elif (event.type == KEYDOWN and (event.key == K_z or event.key == K_SPACE or event.key == K_RETURN…
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/dports/games/palomino/palomino/src/input/ |
H A D | device_keyboard_osg.cc | 75 if ( eventOSG.getEventType() & (osgGA::GUIEventAdapter::KEYDOWN in handle() 81 … keyboardEvent.mPress = BOOL_CAST(eventOSG.getEventType() & osgGA::GUIEventAdapter::KEYDOWN); in handle()
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/dports/games/renpy/renpy-7.4.11-sdk/renpy/display/ |
H A D | emulator.py | 77 elif ev.type == pygame.KEYDOWN and not ios: 106 elif ev.type == pygame.KEYDOWN: 109 elif ev.type == pygame.KEYDOWN:
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/dports/devel/py-game/pygame-2.1.0/docs/reST/ref/ |
H A D | key.rst | 13 The :mod:`pygame.event` queue gets ``pygame.KEYDOWN`` and ``pygame.KEYUP`` 22 The ``pygame.KEYDOWN`` event has the additional attributes ``unicode`` and 33 of ``pygame.KEYDOWN``. The attribute ``text`` contains the input. 216 ``pygame.KEYDOWN`` and ``pygame.KEYUP`` events. The ``mod`` attribute is a 224 if event.type == pygame.KEYDOWN or event.type == pygame.KEYUP: 267 the ``pygame.KEYDOWN`` events on the :mod:`pygame.event` queue for this 301 multiple ``pygame.KEYDOWN`` events. The ``delay`` parameter is the number of 302 milliseconds before the first repeated ``pygame.KEYDOWN`` event will be sent. 303 After that, another ``pygame.KEYDOWN`` event will be sent every ``interval`` 382 ``pygame.TEXTINPUT`` events are preferable to ``pygame.KEYDOWN``
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/examples/simple/ |
H A D | simple_01.py | 16 from pygame.locals import (QUIT, KEYDOWN, K_ESCAPE) 61 if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
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H A D | simple_02.py | 18 from pygame.locals import (QUIT, KEYDOWN, K_ESCAPE) 84 if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/examples/backends/ |
H A D | simple_framework.py | 40 from pygame.locals import (QUIT, KEYDOWN, KEYUP) 147 if event.type == QUIT or (event.type == KEYDOWN and event.key == Keys.K_ESCAPE): 149 elif event.type == KEYDOWN:
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/dports/games/endgame-singularity/singularity-1.00/singularity/code/graphics/ |
H A D | dialog.py | 80 down_event = pygame.event.Event(pygame.KEYDOWN, 90 if event.type == pygame.KEYDOWN: 101 fake_click(event.type == pygame.KEYDOWN) 291 elif event.type in (pygame.KEYDOWN, pygame.KEYUP): 298 if event.type == pygame.KEYDOWN: 303 if event.type == pygame.KEYDOWN: 311 elif event.type == pygame.KEYDOWN: 313 insort_all(handlers, self.handlers.get(constants.KEYDOWN, []))
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWidget/ |
H A D | ViewerEventHandlers.cpp | 148 if(ev!=osgGA::GUIEventAdapter::KEYDOWN && ev!=osgGA::GUIEventAdapter::KEYUP) return false; in handle() 156 if(ev == osgGA::GUIEventAdapter::KEYDOWN) return _wm->keyDown(key, keyMask); in handle() 204 gea.getEventType() != osgGA::GUIEventAdapter::KEYDOWN || in handle()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWidget/ |
H A D | ViewerEventHandlers.cpp | 149 ev != osgGA::GUIEventAdapter::KEYDOWN && in handle() 159 if(ev == osgGA::GUIEventAdapter::KEYDOWN) return _wm->keyDown(key, keyMask); in handle() 208 gea.getEventType() != osgGA::GUIEventAdapter::KEYDOWN || in handle()
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/dports/devel/ode/ode-0.13/bindings/python/demos/ |
H A D | tutorial2.py | 14 from pygame.locals import QUIT, KEYDOWN 111 if e.type==KEYDOWN:
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