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/dports/x11-toolkits/fox14/fox-1.4.35/src/
H A Dfxwinkbd.cpp191 #define KEYDOWN(ks,vk) (((ks)[vk]&0x80)!=0) macro
249 if(KEYDOWN(ks,VK_SHIFT)) state|=SHIFTMASK; in fxmodifierkeys()
253 if(KEYDOWN(ks,VK_LBUTTON)) state|=LEFTBUTTONMASK; in fxmodifierkeys()
263 if(KEYDOWN(ks,VK_CONTROL)) state|=CONTROLMASK; in fxmodifierkeys()
264 if(KEYDOWN(ks,VK_MENU)) state|=ALTMASK; in fxmodifierkeys()
282 … if(uVirtKey==VK_CONTROL) bNoLR|=(KEYDOWN(ks,xt?VK_RCONTROL:VK_LCONTROL)^KEYDOWN(ks,VK_CONTROL)); in wkbMapKeyCode()
283 if(uVirtKey==VK_MENU) bNoLR|=(KEYDOWN(ks,xt?VK_RMENU:VK_LMENU)^KEYDOWN(ks,VK_MENU)); in wkbMapKeyCode()
296 ksRShft = KEYDOWN(ks,VK_RSHIFT); in wkbMapKeyCode()
297 ksRCtrl = KEYDOWN(ks,VK_RCONTROL); in wkbMapKeyCode()
298 ksRMenu = KEYDOWN(ks,VK_RMENU); in wkbMapKeyCode()
[all …]
/dports/audio/gogglesmm/gogglesmm-1.2.2/cfox/lib/
H A Dfxkeyboard.cpp200 #define KEYDOWN(ks,vk) (((ks)[vk]&0x80)!=0) macro
261 if(KEYDOWN(ks,VK_SHIFT)) state|=SHIFTMASK; in fxmodifierkeys()
269 if(KEYDOWN(ks,VK_RWIN)) state|=METAMASK; in fxmodifierkeys()
277 if(KEYDOWN(ks,VK_CONTROL)) state|=CONTROLMASK; in fxmodifierkeys()
278 if(KEYDOWN(ks,VK_MENU)) state|=ALTMASK; in fxmodifierkeys()
305 …if(uVirtKey==VK_CONTROL) bNoLR|=(KEYDOWN(ks,xt ? VK_RCONTROL : VK_LCONTROL) ^ KEYDOWN(ks,VK_CONTRO… in wkbMapKeyCode()
306 if(uVirtKey==VK_MENU) bNoLR|=(KEYDOWN(ks,xt ? VK_RMENU : VK_LMENU) ^ KEYDOWN(ks,VK_MENU)); in wkbMapKeyCode()
319 ksRShft = KEYDOWN(ks,VK_RSHIFT); in wkbMapKeyCode()
320 ksRCtrl = KEYDOWN(ks,VK_RCONTROL); in wkbMapKeyCode()
321 ksRMenu = KEYDOWN(ks,VK_RMENU); in wkbMapKeyCode()
[all …]
/dports/x11-toolkits/fox16/fox-1.6.57/src/
H A Dfxkeyboard.cpp203 #define KEYDOWN(ks,vk) (((ks)[vk]&0x80)!=0) macro
264 if(KEYDOWN(ks,VK_SHIFT)) state|=SHIFTMASK; in fxmodifierkeys()
272 if(KEYDOWN(ks,VK_RWIN)) state|=METAMASK; in fxmodifierkeys()
280 if(KEYDOWN(ks,VK_CONTROL)) state|=CONTROLMASK; in fxmodifierkeys()
281 if(KEYDOWN(ks,VK_MENU)) state|=ALTMASK; in fxmodifierkeys()
308 …if(uVirtKey==VK_CONTROL) bNoLR|=(KEYDOWN(ks,xt ? VK_RCONTROL : VK_LCONTROL) ^ KEYDOWN(ks,VK_CONTRO… in wkbMapKeyCode()
309 if(uVirtKey==VK_MENU) bNoLR|=(KEYDOWN(ks,xt ? VK_RMENU : VK_LMENU) ^ KEYDOWN(ks,VK_MENU)); in wkbMapKeyCode()
322 ksRShft = KEYDOWN(ks,VK_RSHIFT); in wkbMapKeyCode()
323 ksRCtrl = KEYDOWN(ks,VK_RCONTROL); in wkbMapKeyCode()
324 ksRMenu = KEYDOWN(ks,VK_RMENU); in wkbMapKeyCode()
[all …]
/dports/math/reduce/Reduce-svn5758-src/csl/fox/src/
H A Dfxkeyboard.cpp203 #define KEYDOWN(ks,vk) (((ks)[vk]&0x80)!=0) macro
264 if(KEYDOWN(ks,VK_SHIFT)) state|=SHIFTMASK; in fxmodifierkeys()
272 if(KEYDOWN(ks,VK_RWIN)) state|=METAMASK; in fxmodifierkeys()
280 if(KEYDOWN(ks,VK_CONTROL)) state|=CONTROLMASK; in fxmodifierkeys()
281 if(KEYDOWN(ks,VK_MENU)) state|=ALTMASK; in fxmodifierkeys()
308 …if(uVirtKey==VK_CONTROL) bNoLR|=(KEYDOWN(ks,xt ? VK_RCONTROL : VK_LCONTROL) ^ KEYDOWN(ks,VK_CONTRO… in wkbMapKeyCode()
309 if(uVirtKey==VK_MENU) bNoLR|=(KEYDOWN(ks,xt ? VK_RMENU : VK_LMENU) ^ KEYDOWN(ks,VK_MENU)); in wkbMapKeyCode()
322 ksRShft = KEYDOWN(ks,VK_RSHIFT); in wkbMapKeyCode()
323 ksRCtrl = KEYDOWN(ks,VK_RCONTROL); in wkbMapKeyCode()
324 ksRMenu = KEYDOWN(ks,VK_RMENU); in wkbMapKeyCode()
[all …]
/dports/x11-toolkits/fox17/fox-1.7.77/lib/
H A Dfxkeyboard.cpp200 #define KEYDOWN(ks,vk) (((ks)[vk]&0x80)!=0) macro
261 if(KEYDOWN(ks,VK_SHIFT)) state|=SHIFTMASK; in fxmodifierkeys()
269 if(KEYDOWN(ks,VK_RWIN)) state|=METAMASK; in fxmodifierkeys()
277 if(KEYDOWN(ks,VK_CONTROL)) state|=CONTROLMASK; in fxmodifierkeys()
278 if(KEYDOWN(ks,VK_MENU)) state|=ALTMASK; in fxmodifierkeys()
305 …if(uVirtKey==VK_CONTROL) bNoLR|=(KEYDOWN(ks,xt ? VK_RCONTROL : VK_LCONTROL) ^ KEYDOWN(ks,VK_CONTRO… in wkbMapKeyCode()
306 if(uVirtKey==VK_MENU) bNoLR|=(KEYDOWN(ks,xt ? VK_RMENU : VK_LMENU) ^ KEYDOWN(ks,VK_MENU)); in wkbMapKeyCode()
319 ksRShft = KEYDOWN(ks,VK_RSHIFT); in wkbMapKeyCode()
320 ksRCtrl = KEYDOWN(ks,VK_RCONTROL); in wkbMapKeyCode()
321 ksRMenu = KEYDOWN(ks,VK_RMENU); in wkbMapKeyCode()
[all …]
/dports/devel/py-game/pygame-2.1.0/examples/
H A Dblit_blends.py86 if event.type == pg.KEYDOWN:
89 if event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE:
92 elif event.type == pg.KEYDOWN and event.key in images.keys():
96 elif event.type == pg.KEYDOWN and event.key in blits.keys():
104 elif event.type == pg.KEYDOWN and event.key in [pg.K_t]:
118 elif event.type == pg.KEYDOWN and event.key in [pg.K_o]:
126 elif event.type == pg.KEYDOWN and event.key == pg.K_SPACE:
142 elif event.type == pg.KEYDOWN and event.key in [pg.K_z]:
158 elif event.type == pg.KEYDOWN and event.key in [pg.K_r, pg.K_g, pg.K_b]:
169 elif event.type == pg.KEYDOWN and event.key == pg.K_p:
[all …]
H A Dscrap_clipboard.py48 if e.type == pg.QUIT or (e.type == pg.KEYDOWN and e.key == pg.K_ESCAPE):
51 elif e.type == pg.KEYDOWN and e.key == pg.K_g:
69 elif e.type == pg.KEYDOWN and e.key == pg.K_p:
74 elif e.type == pg.KEYDOWN and e.key == pg.K_a:
83 elif e.type == pg.KEYDOWN and e.key == pg.K_i:
91 elif e.type in (pg.KEYDOWN, pg.MOUSEBUTTONDOWN):
H A Dsetmodescale.py44 if event.type == pg.KEYDOWN and event.key == pg.K_q:
48 if event.type == pg.KEYDOWN and event.key == pg.K_f:
H A Dcamera.py86 if e.type == pg.QUIT or (e.type == pg.KEYDOWN and e.key == pg.K_ESCAPE):
88 if e.type == pg.KEYDOWN:
/dports/comms/fldigi/fldigi-4.1.20/src/cw_rtty/
H A Dview_cw.cxx127 enum {KEYDOWN, KEYUP, POST_TONE, QUERY }; enumerator
132 case KEYDOWN: in decode_state()
134 if (cw_receive_state == KEYDOWN) in decode_state()
144 cw_receive_state = KEYDOWN; in decode_state()
151 if (cw_receive_state != KEYDOWN) in decode_state()
194 if (cw_receive_state == KEYDOWN) in decode_state()
197 if (cw_state == KEYDOWN || cw_state == KEYUP) { in decode_state()
272 if ((value >= CWupper) && (cw_receive_state != KEYDOWN)) in detect_tone()
273 decode_state(KEYDOWN); in detect_tone()
274 if ((value < CWlower) && (cw_receive_state == KEYDOWN)) in detect_tone()
/dports/devel/py-game/pygame-2.1.0/test/
H A Devent_test.py18 pygame.KEYDOWN,
38 pygame.KEYDOWN:{'key': pygame.K_SPACE},
49 ("KeyDown", pygame.KEYDOWN),
172 pygame.event.get(eventtype=[pygame.KEYUP, pygame.KEYDOWN])
310 pygame.KEYDOWN,
350 pygame.event.Event(pygame.KEYDOWN, key=pygame.K_p),
413 pygame.event.post(pygame.event.Event(pygame.KEYDOWN))
415 queue = pygame.event.get(exclude=pygame.KEYDOWN)
675 pygame.KEYDOWN,
760 pygame.KEYDOWN,
[all …]
/dports/devel/z88dk/z88dk/libsrc/target/aquarius/stdio/
H A Dgetk.asm33 jr nz,KEYDOWN ; there is a KEYDOWN
40 jr nz,KEYDOWN ; YES: goto KEYDOWN,
50 ; KEYDOWN
55 KEYDOWN: label
/dports/games/cake/cake_src/
H A Dmain.cpp307 zoom = KEYDOWN; in Keyboard()
312 left = KEYDOWN; in Keyboard()
317 up = KEYDOWN; in Keyboard()
322 right = KEYDOWN; in Keyboard()
327 down = KEYDOWN; in Keyboard()
332 pgnup = KEYDOWN; in Keyboard()
510 left = KEYDOWN; in KeyboardSpec()
513 up = KEYDOWN; in KeyboardSpec()
516 right = KEYDOWN; in KeyboardSpec()
519 down = KEYDOWN; in KeyboardSpec()
[all …]
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/applications/osgearth_manip/
H A Dosgearth_manip.cpp161 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle()
202 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle()
234 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle()
266 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle()
299 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle()
331 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle()
361 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle()
403 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle()
485 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle()
532 if (ea.getEventType() == ea.KEYDOWN && ea.getKey() == _key) in handle()
[all …]
/dports/games/whichwayisup/whichwayisup/lib/
H A Dmenu.py69 if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
72 …elif (event.type == KEYDOWN and event.key == K_DOWN) or (event.type == JOYAXISMOTION and event.axi…
76 …elif (event.type == KEYDOWN and event.key == K_UP) or (event.type == JOYAXISMOTION and event.axis …
80 …elif (event.type == KEYDOWN and (event.key == K_z or event.key == K_SPACE or event.key == K_RETURN…
/dports/games/palomino/palomino/src/input/
H A Ddevice_keyboard_osg.cc75 if ( eventOSG.getEventType() & (osgGA::GUIEventAdapter::KEYDOWN in handle()
81 … keyboardEvent.mPress = BOOL_CAST(eventOSG.getEventType() & osgGA::GUIEventAdapter::KEYDOWN); in handle()
/dports/games/renpy/renpy-7.4.11-sdk/renpy/display/
H A Demulator.py77 elif ev.type == pygame.KEYDOWN and not ios:
106 elif ev.type == pygame.KEYDOWN:
109 elif ev.type == pygame.KEYDOWN:
/dports/devel/py-game/pygame-2.1.0/docs/reST/ref/
H A Dkey.rst13 The :mod:`pygame.event` queue gets ``pygame.KEYDOWN`` and ``pygame.KEYUP``
22 The ``pygame.KEYDOWN`` event has the additional attributes ``unicode`` and
33 of ``pygame.KEYDOWN``. The attribute ``text`` contains the input.
216 ``pygame.KEYDOWN`` and ``pygame.KEYUP`` events. The ``mod`` attribute is a
224 if event.type == pygame.KEYDOWN or event.type == pygame.KEYUP:
267 the ``pygame.KEYDOWN`` events on the :mod:`pygame.event` queue for this
301 multiple ``pygame.KEYDOWN`` events. The ``delay`` parameter is the number of
302 milliseconds before the first repeated ``pygame.KEYDOWN`` event will be sent.
303 After that, another ``pygame.KEYDOWN`` event will be sent every ``interval``
382 ``pygame.TEXTINPUT`` events are preferable to ``pygame.KEYDOWN``
/dports/graphics/py-box2d-py/box2d-py-2.3.8/examples/simple/
H A Dsimple_01.py16 from pygame.locals import (QUIT, KEYDOWN, K_ESCAPE)
61 if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
H A Dsimple_02.py18 from pygame.locals import (QUIT, KEYDOWN, K_ESCAPE)
84 if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
/dports/graphics/py-box2d-py/box2d-py-2.3.8/examples/backends/
H A Dsimple_framework.py40 from pygame.locals import (QUIT, KEYDOWN, KEYUP)
147 if event.type == QUIT or (event.type == KEYDOWN and event.key == Keys.K_ESCAPE):
149 elif event.type == KEYDOWN:
/dports/games/endgame-singularity/singularity-1.00/singularity/code/graphics/
H A Ddialog.py80 down_event = pygame.event.Event(pygame.KEYDOWN,
90 if event.type == pygame.KEYDOWN:
101 fake_click(event.type == pygame.KEYDOWN)
291 elif event.type in (pygame.KEYDOWN, pygame.KEYUP):
298 if event.type == pygame.KEYDOWN:
303 if event.type == pygame.KEYDOWN:
311 elif event.type == pygame.KEYDOWN:
313 insort_all(handlers, self.handlers.get(constants.KEYDOWN, []))
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWidget/
H A DViewerEventHandlers.cpp148 if(ev!=osgGA::GUIEventAdapter::KEYDOWN && ev!=osgGA::GUIEventAdapter::KEYUP) return false; in handle()
156 if(ev == osgGA::GUIEventAdapter::KEYDOWN) return _wm->keyDown(key, keyMask); in handle()
204 gea.getEventType() != osgGA::GUIEventAdapter::KEYDOWN || in handle()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWidget/
H A DViewerEventHandlers.cpp149 ev != osgGA::GUIEventAdapter::KEYDOWN && in handle()
159 if(ev == osgGA::GUIEventAdapter::KEYDOWN) return _wm->keyDown(key, keyMask); in handle()
208 gea.getEventType() != osgGA::GUIEventAdapter::KEYDOWN || in handle()
/dports/devel/ode/ode-0.13/bindings/python/demos/
H A Dtutorial2.py14 from pygame.locals import QUIT, KEYDOWN
111 if e.type==KEYDOWN:

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