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Searched refs:LDown (Results 1 – 4 of 4) sorted by path

/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4Gui.cpp453 LDown=MDown=RDown=false; in CMouse()
478 case C4MC_Button_LeftDown: LDown=true; LDownX=x; LDownY=y; break; in Input()
479 case C4MC_Button_LeftUp: LDown=false; break; in Input()
H A DC4Gui.h2533 bool LDown, MDown, RDown; // mouse button states
2562 bool IsLDown() { return LDown; }
2580 void ReleaseButtons() { LDown = RDown = MDown = false; }
H A DC4ScriptGuiWindow.cpp2266 if (::MouseControl.IsLeftDown()) mouse.LDown = true; in ProcessMouseInput()
/dports/games/xpired/src/
H A Dxpired.c1441 char Sw=0,LLeft=0,LRight=0,LUp=0,LDown=0,LFire=0,LQuit=0; in Gameplay() local
1481 if ((Quit!=LQuit)||(Left!=LLeft)||(Right!=LRight)||(Up!=LUp)||(Down!=LDown)||(Fire!=LFire)) in Gameplay()
1488 LDown=Down=Rec[RecState].Down; in Gameplay()
1495 if ((Left!=LLeft)||(Right!=LRight)||(Up!=LUp)||(Down!=LDown)||(Fire!=LFire)||(Quit!=LQuit)){ in Gameplay()
1500 LDown=Rec[RecState].Down=Down; in Gameplay()