/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_shader.c | 1897 shader.fogParms.color[0] = LERP( shader.fogParms.color[0], luminance, r_greyscale->value ); in ParseShader() 1898 shader.fogParms.color[1] = LERP( shader.fogParms.color[1], luminance, r_greyscale->value ); in ParseShader() 1899 shader.fogParms.color[2] = LERP( shader.fogParms.color[2], luminance, r_greyscale->value ); in ParseShader()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_altivec.c | 105 floatColor[0] = LERP(dl->color[0] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_altivec() 106 floatColor[1] = LERP(dl->color[1] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_altivec() 107 floatColor[2] = LERP(dl->color[2] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_altivec()
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H A D | tr_image.c | 880 scan[i*4] = LERP(scan[i*4], luma, r_greyscale->value); in Upload32() 881 scan[i*4 + 1] = LERP(scan[i*4 + 1], luma, r_greyscale->value); in Upload32() 882 scan[i*4 + 2] = LERP(scan[i*4 + 2], luma, r_greyscale->value); in Upload32()
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H A D | tr_noise.c | 86 fvalue = LERP( LERP( front[0], front[1], fx ), LERP( front[2], front[3], fx ), fy ); in R_NoiseGet4f() 87 bvalue = LERP( LERP( back[0], back[1], fx ), LERP( back[2], back[3], fx ), fy ); in R_NoiseGet4f() 89 value[i] = LERP( fvalue, bvalue, fz ); in R_NoiseGet4f() 92 finalvalue = LERP( value[0], value[1], ft ); in R_NoiseGet4f()
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H A D | tr_shade.c | 531 floatColor[0] = LERP(dl->color[0] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_scalar() 532 floatColor[1] = LERP(dl->color[1] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_scalar() 533 floatColor[2] = LERP(dl->color[2] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_scalar() 988 tess.svars.colors[i][0] = LERP(tess.svars.colors[i][0], scale, r_greyscale->value); in ComputeColors() 989 tess.svars.colors[i][1] = LERP(tess.svars.colors[i][1], scale, r_greyscale->value); in ComputeColors() 990 tess.svars.colors[i][2] = LERP(tess.svars.colors[i][2], scale, r_greyscale->value); in ComputeColors()
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H A D | tr_shader.c | 1556 shader.fogParms.color[0] = LERP( shader.fogParms.color[0], luminance, r_greyscale->value ); in ParseShader() 1557 shader.fogParms.color[1] = LERP( shader.fogParms.color[1], luminance, r_greyscale->value ); in ParseShader() 1558 shader.fogParms.color[2] = LERP( shader.fogParms.color[2], luminance, r_greyscale->value ); in ParseShader()
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/dports/games/iortcw/iortcw-1.51c/SP/code/splines/ |
H A D | q_splineshared.h | 1804 #define LERP( a, b, w ) ( ( a ) * ( 1.0f - ( w ) ) + ( b ) * ( w ) ) macro
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/dports/games/magiccube4d/magiccube4d-src-2_2/ |
H A D | MagicCube.h | 106 #define LERP(a,b,t) ((a) + (t)*((b)-(a))) macro
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/dports/games/naev/naev-0.7.0/src/ |
H A D | perlin.c | 67 #define LERP(a, b, x) ( a + x * (b - a) ) macro 309 value = LERP( in noise_get3() 310 LERP( in noise_get3() 311 LERP(v[0], v[1], w[0]), in noise_get3() 312 LERP(v[2], v[3], w[0]), in noise_get3() 315 LERP( in noise_get3() 316 LERP(v[4], v[5], w[0]), in noise_get3() 317 LERP(v[6], v[7], w[0]), in noise_get3() 359 value = LERP(LERP(v[0], v[1], w[0]), in noise_get2() 360 LERP(v[2], v[3], w[0]), in noise_get2() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | q_shared.h | 1305 #define LERP( a, b, w ) ( ( a ) * ( 1.0f - ( w ) ) + ( b ) * ( w ) ) macro
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H A D | q_shared.h.r1910 | 1307 #define LERP( a, b, w ) ( ( a ) * ( 1.0f - ( w ) ) + ( b ) * ( w ) )
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_image.c | 580 scan[i*4] = LERP(scan[i*4], luma, r_greyscale->value); in Upload32() 581 scan[i*4 + 1] = LERP(scan[i*4 + 1], luma, r_greyscale->value); in Upload32() 582 scan[i*4 + 2] = LERP(scan[i*4 + 2], luma, r_greyscale->value); in Upload32()
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H A D | tr_noise.c | 82 fvalue = LERP( LERP( front[0], front[1], fx ), LERP( front[2], front[3], fx ), fy ); in R_NoiseGet4f() 83 bvalue = LERP( LERP( back[0], back[1], fx ), LERP( back[2], back[3], fx ), fy ); in R_NoiseGet4f() 85 value[i] = LERP( fvalue, bvalue, fz ); in R_NoiseGet4f() 88 finalvalue = LERP( value[0], value[1], ft ); in R_NoiseGet4f()
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H A D | tr_shade.c | 524 floatColor[0] = LERP(dl->color[0] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_altivec() 525 floatColor[1] = LERP(dl->color[1] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_altivec() 526 floatColor[2] = LERP(dl->color[2] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_altivec() 694 floatColor[0] = LERP(dl->color[0] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_scalar() 695 floatColor[1] = LERP(dl->color[1] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_scalar() 696 floatColor[2] = LERP(dl->color[2] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_scalar() 1077 tess.svars.colors[i][0] = LERP(tess.svars.colors[i][0], scale, r_greyscale->value); in ComputeColors() 1078 tess.svars.colors[i][1] = LERP(tess.svars.colors[i][1], scale, r_greyscale->value); in ComputeColors() 1079 tess.svars.colors[i][2] = LERP(tess.svars.colors[i][2], scale, r_greyscale->value); in ComputeColors()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | q_shared.h | 1305 #define LERP( a, b, w ) ( ( a ) * ( 1.0f - ( w ) ) + ( b ) * ( w ) ) macro
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H A D | q_shared.h.r1910 | 1307 #define LERP( a, b, w ) ( ( a ) * ( 1.0f - ( w ) ) + ( b ) * ( w ) )
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_image.c | 580 scan[i*4] = LERP(scan[i*4], luma, r_greyscale->value); in Upload32() 581 scan[i*4 + 1] = LERP(scan[i*4 + 1], luma, r_greyscale->value); in Upload32() 582 scan[i*4 + 2] = LERP(scan[i*4 + 2], luma, r_greyscale->value); in Upload32()
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H A D | tr_noise.c | 82 fvalue = LERP( LERP( front[0], front[1], fx ), LERP( front[2], front[3], fx ), fy ); in R_NoiseGet4f() 83 bvalue = LERP( LERP( back[0], back[1], fx ), LERP( back[2], back[3], fx ), fy ); in R_NoiseGet4f() 85 value[i] = LERP( fvalue, bvalue, fz ); in R_NoiseGet4f() 88 finalvalue = LERP( value[0], value[1], ft ); in R_NoiseGet4f()
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H A D | tr_shade.c | 524 floatColor[0] = LERP(dl->color[0] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_altivec() 525 floatColor[1] = LERP(dl->color[1] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_altivec() 526 floatColor[2] = LERP(dl->color[2] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_altivec() 694 floatColor[0] = LERP(dl->color[0] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_scalar() 695 floatColor[1] = LERP(dl->color[1] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_scalar() 696 floatColor[2] = LERP(dl->color[2] * 255.0f, luminance, r_greyscale->value); in ProjectDlightTexture_scalar() 1077 tess.svars.colors[i][0] = LERP(tess.svars.colors[i][0], scale, r_greyscale->value); in ComputeColors() 1078 tess.svars.colors[i][1] = LERP(tess.svars.colors[i][1], scale, r_greyscale->value); in ComputeColors() 1079 tess.svars.colors[i][2] = LERP(tess.svars.colors[i][2], scale, r_greyscale->value); in ComputeColors()
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/dports/games/openjk/OpenJK-07675e2/code/rd-common/ |
H A D | tr_noise.cpp | 40 #define LERP( a, b, w ) ( a * ( 1.0f - w ) + b * w ) macro 100 fvalue = LERP( LERP( front[0], front[1], fx ), LERP( front[2], front[3], fx ), fy ); in R_NoiseGet4f() 101 bvalue = LERP( LERP( back[0], back[1], fx ), LERP( back[2], back[3], fx ), fy ); in R_NoiseGet4f() 103 value[i] = LERP( fvalue, bvalue, fz ); in R_NoiseGet4f() 106 finalvalue = LERP( value[0], value[1], ft ); in R_NoiseGet4f()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/ |
H A D | tr_noise.cpp | 37 #define LERP( a, b, w ) ( a * ( 1.0f - w ) + b * w ) macro 96 fvalue = LERP( LERP( front[0], front[1], fx ), LERP( front[2], front[3], fx ), fy ); in R_NoiseGet4f() 97 bvalue = LERP( LERP( back[0], back[1], fx ), LERP( back[2], back[3], fx ), fy ); in R_NoiseGet4f() 99 value[i] = LERP( fvalue, bvalue, fz ); in R_NoiseGet4f() 102 finalvalue = LERP( value[0], value[1], ft ); in R_NoiseGet4f()
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/dports/games/retroarch/RetroArch-1.9.7/input/drivers_joypad/ |
H A D | psp_joypad.c | 44 #define LERP(p, f, t) ((((p * 10) * (t * 10)) / (f * 10)) / 10) macro 310 int x = LERP(touch_surface.report[i].x, in psp_joypad_poll() 312 int y = LERP(touch_surface.report[i].y, in psp_joypad_poll() 390 actuators[pad].small = LERP(strength, 0xffff, 0xff); in psp_joypad_rumble() 400 actuators[pad].large = strength > 1 ? LERP(strength, 0xffff, 0xbf) + 0x40 : 0; in psp_joypad_rumble() 403 actuators[pad].large = LERP(strength, 0xffff, 0xff); in psp_joypad_rumble()
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/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | intrface.cpp | 1176 template<class T> inline T LERP(T p1, T p2, int32 steps, int32 stepNum) { in LERP() function 1193 manaInfo.starPos = LERP(basePos, in getManaLineInfo() 1198 manaInfo.ringPos = LERP(basePos, in getManaLineInfo()
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | misc.h | 94 #define LERP(t, a, b) ( a + t * (b - a) ) macro 99 return LERP(RAND_0_1,min,max); in rand_range() 105 LERP(t,a[0],b[0]), in lerp() 106 LERP(t,a[1],b[1]) in lerp()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_noise.c | 35 #define LERP( a, b, w ) ( a * ( 1.0f - w ) + b * w ) macro 87 fvalue = LERP( LERP( front[0], front[1], fx ), LERP( front[2], front[3], fx ), fy ); in R_NoiseGet4f() 88 bvalue = LERP( LERP( back[0], back[1], fx ), LERP( back[2], back[3], fx ), fy ); in R_NoiseGet4f() 90 value[i] = LERP( fvalue, bvalue, fz ); in R_NoiseGet4f() 93 finalvalue = LERP( value[0], value[1], ft ); in R_NoiseGet4f()
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