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Searched refs:LIGHT_DiffuseNum (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dlight.h51 #define LIGHT_DiffuseNum(sp) (SP_TAG3((sp))) macro
H A Dlight.cpp125 shade = sp->shade + ((LIGHT_DiffuseNum(dsp) + 1) * LIGHT_DiffuseMult(dsp)); in DiffuseLighting()
/dports/games/jfsw/jfsw-c434002/src/
H A Dlight.h51 #define LIGHT_DiffuseNum(sp) (SP_TAG3((sp))) macro
H A Dlight.c122 shade = sp->shade + ((LIGHT_DiffuseNum(dsp) + 1) * LIGHT_DiffuseMult(dsp)); in DiffuseLighting()