Searched refs:LIGHT_DiffuseNum (Results 1 – 4 of 4) sorted by relevance
51 #define LIGHT_DiffuseNum(sp) (SP_TAG3((sp))) macro
125 shade = sp->shade + ((LIGHT_DiffuseNum(dsp) + 1) * LIGHT_DiffuseMult(dsp)); in DiffuseLighting()
122 shade = sp->shade + ((LIGHT_DiffuseNum(dsp) + 1) * LIGHT_DiffuseMult(dsp)); in DiffuseLighting()