Searched refs:LIGHT_ShadeInc (Results 1 – 6 of 6) sorted by relevance
336 sp->shade += LIGHT_ShadeInc(sp); in DoLighting()342 sp->shade -= LIGHT_ShadeInc(sp); in DoLighting()363 sp->shade += LIGHT_ShadeInc(sp); in DoLighting()374 sp->shade -= LIGHT_ShadeInc(sp); in DoLighting()
41 #define LIGHT_ShadeInc(sp) (SP_TAG7((sp))) macro
2563 if (LIGHT_ShadeInc(sp) == 0) in SpriteSetup()2564 LIGHT_ShadeInc(sp) = 1; in SpriteSetup()
335 sp->shade += LIGHT_ShadeInc(sp); in DoLighting()341 sp->shade -= LIGHT_ShadeInc(sp); in DoLighting()362 sp->shade += LIGHT_ShadeInc(sp); in DoLighting()373 sp->shade -= LIGHT_ShadeInc(sp); in DoLighting()
2573 if (LIGHT_ShadeInc(sp) == 0) in SpriteSetup()2574 LIGHT_ShadeInc(sp) = 1; in SpriteSetup()