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Searched refs:LIGHT_ShadeInc (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dlight.cpp336 sp->shade += LIGHT_ShadeInc(sp); in DoLighting()
342 sp->shade -= LIGHT_ShadeInc(sp); in DoLighting()
363 sp->shade += LIGHT_ShadeInc(sp); in DoLighting()
374 sp->shade -= LIGHT_ShadeInc(sp); in DoLighting()
H A Dlight.h41 #define LIGHT_ShadeInc(sp) (SP_TAG7((sp))) macro
H A Dsprite.cpp2563 if (LIGHT_ShadeInc(sp) == 0) in SpriteSetup()
2564 LIGHT_ShadeInc(sp) = 1; in SpriteSetup()
/dports/games/jfsw/jfsw-c434002/src/
H A Dlight.c335 sp->shade += LIGHT_ShadeInc(sp); in DoLighting()
341 sp->shade -= LIGHT_ShadeInc(sp); in DoLighting()
362 sp->shade += LIGHT_ShadeInc(sp); in DoLighting()
373 sp->shade -= LIGHT_ShadeInc(sp); in DoLighting()
H A Dlight.h41 #define LIGHT_ShadeInc(sp) (SP_TAG7((sp))) macro
H A Dsprite.c2573 if (LIGHT_ShadeInc(sp) == 0) in SpriteSetup()
2574 LIGHT_ShadeInc(sp) = 1; in SpriteSetup()