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Searched refs:LOAD_BUTTON (Results 1 – 10 of 10) sorted by relevance

/dports/games/construo/construo-0.2.3/src/
H A Dworld_button.hpp33 enum Mode { LOAD_BUTTON, SAVE_BUTTON}; enumerator
H A Dgui_directory.cpp56 files.push_back (new WorldButton (filename, WorldButton::LOAD_BUTTON)); in GUIDirectory()
/dports/games/openra/OpenRA-release-20200503/mods/common/chrome/
H A Dgamesave-browser.yaml101 Button@LOAD_BUTTON:
H A Dmainmenu.yaml117 Button@LOAD_BUTTON:
/dports/games/openra/OpenRA-release-20200503/mods/cnc/chrome/
H A Dgamesave-browser.yaml102 Button@LOAD_BUTTON:
H A Dmainmenu.yaml122 Button@LOAD_BUTTON:
/dports/games/openra/OpenRA-release-20200503/mods/d2k/chrome/
H A Dmainmenu.yaml104 Button@LOAD_BUTTON:
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dwrapper.c82 #define LOAD_BUTTON 0 macro
1235 case LOAD_BUTTON: // Load Game in wrapper_pushbutton_func()
1306 dim_pushbutton(LOAD_BUTTON); in wrapper_init()
/dports/audio/bristol/bristol-0.60.10/brighton/
H A DbrightonCS80.c92 #define LOAD_BUTTON (MEM_MGT + 8) macro
H A DbrightonJupiter.c75 #define LOAD_BUTTON (MEM_MGT + 8) macro