Searched refs:LOAD_BUTTON (Results 1 – 10 of 10) sorted by relevance
33 enum Mode { LOAD_BUTTON, SAVE_BUTTON}; enumerator
56 files.push_back (new WorldButton (filename, WorldButton::LOAD_BUTTON)); in GUIDirectory()
101 Button@LOAD_BUTTON:
117 Button@LOAD_BUTTON:
102 Button@LOAD_BUTTON:
122 Button@LOAD_BUTTON:
104 Button@LOAD_BUTTON:
82 #define LOAD_BUTTON 0 macro1235 case LOAD_BUTTON: // Load Game in wrapper_pushbutton_func()1306 dim_pushbutton(LOAD_BUTTON); in wrapper_init()
92 #define LOAD_BUTTON (MEM_MGT + 8) macro
75 #define LOAD_BUTTON (MEM_MGT + 8) macro