Searched refs:LevelSave (Results 1 – 3 of 3) sorted by path
/dports/games/hex-a-hop/hex-a-hop-1.1.0/src/ |
H A D | hex_puzzzle.cpp | 1802 LevelSave* l = progress.GetLevel(filename, true); in LoadSave() 2121 LevelSave* l = progress.GetLevel(x, false); in GetLevelState() 2177 LevelSave* l = progress.GetLevel(x, true); in ActivateSpecial() 2223 LevelSave* l = progress.GetLevel(x, true); in ActivateSpecial() 2678 LevelSave* l = progress.GetLevel(currentFile, true); in Render() 2814 LevelSave* l = progress.GetLevel(sp, true); in UpdateCursor() 4024 LevelSave* l = progress.GetLevel(currentFile, false); in HandleKey()
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H A D | savestate.h | 22 class LevelSave 37 LevelSave() in LevelSave() function 141 struct X : public LevelSave 279 LevelSave* GetLevel(const char * name, bool create) in GetLevel()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/ |
H A D | GameSaves.h | 91 struct LevelSave struct 93 LevelSave() in LevelSave() function 98 LevelSave(uint32 levelNumber, std::string levelName) in LevelSave() function 104 LevelSave(TiXmlElement* pLevelXml) in LevelSave() function 190 typedef std::map<uint32, LevelSave> LevelSaveMap; argument 210 LevelSave levelSave(pLevel); in Initialize() 258 LevelSave levelSave; in InitializeWithAllLevels() 302 m_LevelSaveMap[levelNumber] = LevelSave(levelNumber, levelName); in AddLevelEntry() 313 m_LevelSaveMap[levelNumber] = LevelSave(levelNumber, "Unknown"); in AddCheckpointSave() 320 LevelSave* GetLevelSave(uint32 levelNumber) in GetLevelSave() [all …]
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