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Searched refs:LevelSave (Results 1 – 3 of 3) sorted by path

/dports/games/hex-a-hop/hex-a-hop-1.1.0/src/
H A Dhex_puzzzle.cpp1802 LevelSave* l = progress.GetLevel(filename, true); in LoadSave()
2121 LevelSave* l = progress.GetLevel(x, false); in GetLevelState()
2177 LevelSave* l = progress.GetLevel(x, true); in ActivateSpecial()
2223 LevelSave* l = progress.GetLevel(x, true); in ActivateSpecial()
2678 LevelSave* l = progress.GetLevel(currentFile, true); in Render()
2814 LevelSave* l = progress.GetLevel(sp, true); in UpdateCursor()
4024 LevelSave* l = progress.GetLevel(currentFile, false); in HandleKey()
H A Dsavestate.h22 class LevelSave
37 LevelSave() in LevelSave() function
141 struct X : public LevelSave
279 LevelSave* GetLevel(const char * name, bool create) in GetLevel()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/
H A DGameSaves.h91 struct LevelSave struct
93 LevelSave() in LevelSave() function
98 LevelSave(uint32 levelNumber, std::string levelName) in LevelSave() function
104 LevelSave(TiXmlElement* pLevelXml) in LevelSave() function
190 typedef std::map<uint32, LevelSave> LevelSaveMap; argument
210 LevelSave levelSave(pLevel); in Initialize()
258 LevelSave levelSave; in InitializeWithAllLevels()
302 m_LevelSaveMap[levelNumber] = LevelSave(levelNumber, levelName); in AddLevelEntry()
313 m_LevelSaveMap[levelNumber] = LevelSave(levelNumber, "Unknown"); in AddCheckpointSave()
320 LevelSave* GetLevelSave(uint32 levelNumber) in GetLevelSave()
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