Searched refs:Lunarity (Results 1 – 6 of 6) sorted by path
380 if (Lunarity == 1) hitmod += Player.level;381 else if (Lunarity == -1) hitmod -= (Player.level / 2);
55 if (Lunarity == 1) dmult = dmult * 2;56 else if (Lunarity == -1) dmult = dmult / 2;290 Lunarity = 0; in moon_check()295 Lunarity = 1; in moon_check()302 Lunarity = -1; in moon_check()
502 if (Lunarity == 1) drain = drain / 2; in magic()503 else if (Lunarity == -1) drain = drain *2; in magic()505 if (Lunarity == -1 && Player.mana >= drain/2) in magic()
114 extern int Lunarity;
85 int Lunarity=0; /* Effect of the moon on character */ variable
225 ok &= (fwrite((char *)&Lunarity,sizeof(Lunarity),1,fd) > 0);652 fread((char *)&Lunarity,sizeof(Lunarity),1,fd);