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Searched refs:Lunarity (Results 1 – 6 of 6) sorted by path

/dports/games/omega/omega/
H A Daux1.c380 if (Lunarity == 1) hitmod += Player.level;
381 else if (Lunarity == -1) hitmod -= (Player.level / 2);
H A Daux2.c55 if (Lunarity == 1) dmult = dmult * 2;
56 else if (Lunarity == -1) dmult = dmult / 2;
290 Lunarity = 0; in moon_check()
295 Lunarity = 1; in moon_check()
302 Lunarity = -1; in moon_check()
H A Dcommand2.c502 if (Lunarity == 1) drain = drain / 2; in magic()
503 else if (Lunarity == -1) drain = drain *2; in magic()
505 if (Lunarity == -1 && Player.mana >= drain/2) in magic()
H A Dglob.h114 extern int Lunarity;
H A Domega.c85 int Lunarity=0; /* Effect of the moon on character */ variable
H A Dsave.c225 ok &= (fwrite((char *)&Lunarity,sizeof(Lunarity),1,fd) > 0);
652 fread((char *)&Lunarity,sizeof(Lunarity),1,fd);