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Searched refs:M4D_ALL_AT_ONCE (Results 1 – 3 of 3) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCube.h38 #define M4D_ALL_AT_ONCE "M4D_ALL_AT_ONCE" macro
H A Denvironment5 M4D_ALL_AT_ONCE -- if set, pass animation frames to X server in one shot
H A DEventHandler.cpp294 if (preferences.getBoolProperty(M4D_ALL_AT_ONCE)) in showAnimation()