Searched refs:M4D_DRAW_NEW_STATE (Results 1 – 5 of 5) sorted by relevance
402 if (preferences.getBoolProperty(M4D_DRAW_NEW_STATE)) in buttonDown_handler()456 if (preferences.getBoolProperty(M4D_DRAW_NEW_STATE)) in undo_cb()502 if (preferences.getBoolProperty(M4D_DRAW_NEW_STATE)) in redo_cb()575 if (preferences.getBoolProperty(M4D_DRAW_NEW_STATE)) in cheat_cb()675 if (preferences.getBoolProperty(M4D_DRAW_NEW_STATE)) in applyMacroCBAfterGotRefStickers()972 if (preferences.getBoolProperty(M4D_DRAW_NEW_STATE)) in keyPress_handler()
12 *M4D_DRAW_NEW_STATE -- forces explicit drawing of new state after each56 M4D_DRAW_NEW_STATE: redraw
42 #define M4D_DRAW_NEW_STATE "M4D_DRAW_NEW_STATE" macro
533 if (preferences.getBoolProperty(M4D_DRAW_NEW_STATE))
359 putenvFromBool(M4D_DRAW_NEW_STATE, app_res.redraw); in resourcesToEnvironment()