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Searched refs:M4D_FAST_AUTOMOVES (Results 1 – 5 of 5) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A Denvironment29 M4D_FAST_AUTOMOVES -- if set, skip animation while running moves
59 M4D_FAST_AUTOMOVES: fastautomoves
H A DMagicCube.h46 #define M4D_FAST_AUTOMOVES "M4D_FAST_AUTOMOVES" macro
H A DChangeLog38 M4D_FAST_MACROS environment variable is now M4D_FAST_AUTOMOVES,
H A DWidgetsX.cpp147 int fast_automoves = preferences.getBoolProperty(M4D_FAST_AUTOMOVES); in createMacrosForm()
H A DMachineX.cpp361 putenvFromBool(M4D_FAST_AUTOMOVES, app_res.fastautomoves); in resourcesToEnvironment()