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Searched refs:MARK_SCRAMBLE_BOUNDARY (Results 1 – 4 of 4) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DHistory.h44 #define MARK_SCRAMBLE_BOUNDARY ((int)'|') macro
H A DMagicCubeObj.cpp294 m_history->mark(MARK_SCRAMBLE_BOUNDARY); in Scramble()
H A DEventHandler.cpp549 history->mark(MARK_SCRAMBLE_BOUNDARY); in scramble_cb()
942 (mark_ch == MARK_SCRAMBLE_BOUNDARY)) in keyPress_handler()
H A DHistory.cpp802 return atMark(MARK_SCRAMBLE_BOUNDARY); in atScrambleBoundary()