Home
last modified time | relevance | path

Searched refs:MAX_ITEMS (Results 1 – 25 of 413) sorted by last modified time

12345678910>>...17

/dports/shells/ibsh/ibsh-0.3e/
H A Ddelbadfiles.c41 extern Strng extensions[MAX_ITEMS];
H A Dibsh.h62 #define MAX_ITEMS 50 macro
93 extern Strng commands[MAX_ITEMS]; /* permitted commands */
94 extern Strng extensions[MAX_ITEMS]; /* permitted extensions */
H A Dmain.c43 Strng commands[MAX_ITEMS]; /* permitted commands */
44 Strng extensions[MAX_ITEMS]; /* permitted extensions */
H A Dconfig.c41 extern Strng commands[MAX_ITEMS];
42 extern Strng extensions[MAX_ITEMS];
59 Strng tmp[MAX_ITEMS]; in LoadConfig()
60 Strng tmp2[MAX_ITEMS]; in LoadConfig()
80 while (!feof(fp) && (i<MAX_ITEMS)) { in LoadConfig()
106 while (!feof(fp) && (i<MAX_ITEMS)) { in LoadConfig()
140 while (!feof(fp) && (i<MAX_ITEMS)) { in LoadConfig()
163 while (!feof(fp) && (i<MAX_ITEMS)) { in LoadConfig()
H A Dcommand.c41 extern Strng commands[MAX_ITEMS];
/dports/mail/dspam/dspam-3.10.2/src/tools/
H A Ddspam_notify.in26 $MAX_ITEMS = 200;
248 if ($J >= $MAX_ITEMS) {
249 …und-color:" . @Q_ROW_COLOR[$QROW_COLOR] . ";'>To display more then " . $MAX_ITEMS . " messages, pl…
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h84 #define MAX_ITEMS 256 macro
1109 #define CS_PLAYERSKINS (CS_ITEMS+MAX_ITEMS)
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dq_shared.h65 #define MAX_ITEMS 256 macro
1090 #define CS_PLAYERSKINS (CS_ITEMS+MAX_ITEMS)
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_cmds.c39 for(i = 1; i <= MAX_ITEMS; i++){ in SelectNextItem()
40 index =(cl->pers.selected_item + i) % MAX_ITEMS; in SelectNextItem()
69 for(i = 1; i <= MAX_ITEMS; i++){ in SelectPrevItem()
70 index =(cl->pers.selected_item + MAX_ITEMS - i) % MAX_ITEMS; in SelectPrevItem()
387 for(i = 0; i < MAX_ITEMS; i++){ in Cmd_Inven_f()
431 for(i = 1; i <= MAX_ITEMS; i++){ in Cmd_WeapPrev_f()
432 index =(selected_weapon + i) % MAX_ITEMS; in Cmd_WeapPrev_f()
463 for(i = 1; i <= MAX_ITEMS; i++){ in Cmd_WeapNext_f()
464 index =(selected_weapon + MAX_ITEMS - i) % MAX_ITEMS; in Cmd_WeapNext_f()
H A Dg_local.h830 int inventory[MAX_ITEMS];
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_local.h867 int inventory[MAX_ITEMS];
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_local.h800 int inventory[MAX_ITEMS];
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_local.h812 int inventory[MAX_ITEMS];
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dq_shared.h65 #define MAX_ITEMS 256 macro
1090 #define CS_PLAYERSKINS (CS_ITEMS+MAX_ITEMS)
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h66 #define MAX_ITEMS 256 macro
1112 #define CS_PLAYERSKINS (CS_ITEMS+MAX_ITEMS)
H A Dg_local.h989 int inventory[MAX_ITEMS];
H A Dp_hud.c88 for (n = 0; n < MAX_ITEMS; n++) in BeginIntermission()
H A Dg_cmds.c83 for (i=1 ; i<=MAX_ITEMS ; i++) in SelectNextItem()
85 index = (cl->pers.selected_item + i)%MAX_ITEMS; in SelectNextItem()
127 for (i=1 ; i<=MAX_ITEMS ; i++) in SelectPrevItem()
129 index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS; in SelectPrevItem()
853 for (i=0 ; i<MAX_ITEMS ; i++) in Cmd_Inven_f()
924 for (i=1 ; i<=MAX_ITEMS ; i++) in Cmd_WeapPrev_f()
926 index = (selected_weapon + i)%MAX_ITEMS; in Cmd_WeapPrev_f()
972 for (i=1 ; i<=MAX_ITEMS ; i++) in Cmd_WeapNext_f()
974 index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS; in Cmd_WeapNext_f()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dq_shared.h65 #define MAX_ITEMS 256 macro
1097 #define CS_PLAYERSKINS (CS_ITEMS+MAX_ITEMS)
H A Dg_local.h1084 int inventory[MAX_ITEMS];
/dports/games/q2pro/q2pro/include/
H A Dclient.h148 int inventory[MAX_ITEMS];
H A Dq_shared.h176 #define MAX_ITEMS 256 macro
1406 #define CS_PLAYERSKINS (CS_ITEMS+MAX_ITEMS)
/dports/games/q2pro/q2pro/game/
H A Dp_hud.c106 for (n = 0; n < MAX_ITEMS; n++) in BeginIntermission()
H A Dg_cmds.c80 for (i=1 ; i<=MAX_ITEMS ; i++) in SelectNextItem()
82 index = (cl->pers.selected_item + i)%MAX_ITEMS; in SelectNextItem()
112 for (i=1 ; i<=MAX_ITEMS ; i++) in SelectPrevItem()
114 index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS; in SelectPrevItem()
489 for (i=0 ; i<MAX_ITEMS ; i++) in Cmd_Inven_f()
542 for (i=1 ; i<=MAX_ITEMS ; i++) in Cmd_WeapPrev_f()
544 index = (selected_weapon + i)%MAX_ITEMS; in Cmd_WeapPrev_f()
578 for (i=1 ; i<=MAX_ITEMS ; i++) in Cmd_WeapNext_f()
580 index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS; in Cmd_WeapNext_f()
H A Dg_local.h851 int inventory[MAX_ITEMS];

12345678910>>...17