/dports/shells/ibsh/ibsh-0.3e/ |
H A D | delbadfiles.c | 41 extern Strng extensions[MAX_ITEMS];
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H A D | ibsh.h | 62 #define MAX_ITEMS 50 macro 93 extern Strng commands[MAX_ITEMS]; /* permitted commands */ 94 extern Strng extensions[MAX_ITEMS]; /* permitted extensions */
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H A D | main.c | 43 Strng commands[MAX_ITEMS]; /* permitted commands */ 44 Strng extensions[MAX_ITEMS]; /* permitted extensions */
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H A D | config.c | 41 extern Strng commands[MAX_ITEMS]; 42 extern Strng extensions[MAX_ITEMS]; 59 Strng tmp[MAX_ITEMS]; in LoadConfig() 60 Strng tmp2[MAX_ITEMS]; in LoadConfig() 80 while (!feof(fp) && (i<MAX_ITEMS)) { in LoadConfig() 106 while (!feof(fp) && (i<MAX_ITEMS)) { in LoadConfig() 140 while (!feof(fp) && (i<MAX_ITEMS)) { in LoadConfig() 163 while (!feof(fp) && (i<MAX_ITEMS)) { in LoadConfig()
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H A D | command.c | 41 extern Strng commands[MAX_ITEMS];
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/dports/mail/dspam/dspam-3.10.2/src/tools/ |
H A D | dspam_notify.in | 26 $MAX_ITEMS = 200; 248 if ($J >= $MAX_ITEMS) { 249 …und-color:" . @Q_ROW_COLOR[$QROW_COLOR] . ";'>To display more then " . $MAX_ITEMS . " messages, pl…
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 84 #define MAX_ITEMS 256 macro 1109 #define CS_PLAYERSKINS (CS_ITEMS+MAX_ITEMS)
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | q_shared.h | 65 #define MAX_ITEMS 256 macro 1090 #define CS_PLAYERSKINS (CS_ITEMS+MAX_ITEMS)
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_cmds.c | 39 for(i = 1; i <= MAX_ITEMS; i++){ in SelectNextItem() 40 index =(cl->pers.selected_item + i) % MAX_ITEMS; in SelectNextItem() 69 for(i = 1; i <= MAX_ITEMS; i++){ in SelectPrevItem() 70 index =(cl->pers.selected_item + MAX_ITEMS - i) % MAX_ITEMS; in SelectPrevItem() 387 for(i = 0; i < MAX_ITEMS; i++){ in Cmd_Inven_f() 431 for(i = 1; i <= MAX_ITEMS; i++){ in Cmd_WeapPrev_f() 432 index =(selected_weapon + i) % MAX_ITEMS; in Cmd_WeapPrev_f() 463 for(i = 1; i <= MAX_ITEMS; i++){ in Cmd_WeapNext_f() 464 index =(selected_weapon + MAX_ITEMS - i) % MAX_ITEMS; in Cmd_WeapNext_f()
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H A D | g_local.h | 830 int inventory[MAX_ITEMS];
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_local.h | 867 int inventory[MAX_ITEMS];
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_local.h | 800 int inventory[MAX_ITEMS];
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_local.h | 812 int inventory[MAX_ITEMS];
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | q_shared.h | 65 #define MAX_ITEMS 256 macro 1090 #define CS_PLAYERSKINS (CS_ITEMS+MAX_ITEMS)
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | q_shared.h | 66 #define MAX_ITEMS 256 macro 1112 #define CS_PLAYERSKINS (CS_ITEMS+MAX_ITEMS)
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H A D | g_local.h | 989 int inventory[MAX_ITEMS];
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H A D | p_hud.c | 88 for (n = 0; n < MAX_ITEMS; n++) in BeginIntermission()
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H A D | g_cmds.c | 83 for (i=1 ; i<=MAX_ITEMS ; i++) in SelectNextItem() 85 index = (cl->pers.selected_item + i)%MAX_ITEMS; in SelectNextItem() 127 for (i=1 ; i<=MAX_ITEMS ; i++) in SelectPrevItem() 129 index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS; in SelectPrevItem() 853 for (i=0 ; i<MAX_ITEMS ; i++) in Cmd_Inven_f() 924 for (i=1 ; i<=MAX_ITEMS ; i++) in Cmd_WeapPrev_f() 926 index = (selected_weapon + i)%MAX_ITEMS; in Cmd_WeapPrev_f() 972 for (i=1 ; i<=MAX_ITEMS ; i++) in Cmd_WeapNext_f() 974 index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS; in Cmd_WeapNext_f()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | q_shared.h | 65 #define MAX_ITEMS 256 macro 1097 #define CS_PLAYERSKINS (CS_ITEMS+MAX_ITEMS)
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H A D | g_local.h | 1084 int inventory[MAX_ITEMS];
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/dports/games/q2pro/q2pro/include/ |
H A D | client.h | 148 int inventory[MAX_ITEMS];
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H A D | q_shared.h | 176 #define MAX_ITEMS 256 macro 1406 #define CS_PLAYERSKINS (CS_ITEMS+MAX_ITEMS)
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/dports/games/q2pro/q2pro/game/ |
H A D | p_hud.c | 106 for (n = 0; n < MAX_ITEMS; n++) in BeginIntermission()
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H A D | g_cmds.c | 80 for (i=1 ; i<=MAX_ITEMS ; i++) in SelectNextItem() 82 index = (cl->pers.selected_item + i)%MAX_ITEMS; in SelectNextItem() 112 for (i=1 ; i<=MAX_ITEMS ; i++) in SelectPrevItem() 114 index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS; in SelectPrevItem() 489 for (i=0 ; i<MAX_ITEMS ; i++) in Cmd_Inven_f() 542 for (i=1 ; i<=MAX_ITEMS ; i++) in Cmd_WeapPrev_f() 544 index = (selected_weapon + i)%MAX_ITEMS; in Cmd_WeapPrev_f() 578 for (i=1 ; i<=MAX_ITEMS ; i++) in Cmd_WeapNext_f() 580 index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS; in Cmd_WeapNext_f()
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H A D | g_local.h | 851 int inventory[MAX_ITEMS];
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