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Searched refs:MENU_ALIGN_LEFT (Results 1 – 14 of 14) sorted by relevance

/dports/games/quake2-relay/relay-0.4/common/
H A Dmenu.h28 MENU_ALIGN_LEFT, enumerator
H A Dmenu.c180 case MENU_ALIGN_LEFT: x = 0; break; in Menu_Display()
/dports/audio/moc/moc-2.5.2/
H A Dmenu.h32 MENU_ALIGN_LEFT enumerator
H A Dmenu.c92 if (title_width <= title_space || mi->align == MENU_ALIGN_LEFT) in draw_item()
268 mi->align = MENU_ALIGN_LEFT; in menu_add()
H A Dinterface_elements.c1447 menu_item_set_align (mi, MENU_ALIGN_LEFT); in update_menu_item()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dweapon_menu.c129 ms->align = MENU_ALIGN_LEFT; in CreateEquippedWeaponsMenu()
236 ms->align = MENU_ALIGN_LEFT; in WeaponMenuCreate()
H A Dmenu.h115 MENU_ALIGN_LEFT enumerator
H A Dmenu.c245 case MENU_ALIGN_LEFT: in MenuGetSubmenuBounds()
498 menu->u.normal.align = MENU_ALIGN_LEFT; in MenuCreateNormal()
H A Dplayer_select_menus.c514 ms->align = MENU_ALIGN_LEFT; in PlayerSelectMenusCreate()
/dports/games/quake2-relay/relay-0.4/dm2server/
H A Dsv_local.h95 MENU_ALIGN_LEFT,
/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/libpicofe/
H A Dmenu.c593 #ifdef MENU_ALIGN_LEFT in me_draw()
1240 #ifdef MENU_ALIGN_LEFT in draw_savestate_menu()
/dports/multimedia/openshot/openshot-qt-2.6.1/src/windows/views/
H A Dwebview.py76 MENU_ALIGN_LEFT = 0 variable
564 … Align_Left.triggered.connect(partial(self.Align_Triggered, MENU_ALIGN_LEFT, clip_ids, tran_ids))
1756 if action == MENU_ALIGN_LEFT:
1777 if action == MENU_ALIGN_LEFT:
2581 … Align_Left.triggered.connect(partial(self.Align_Triggered, MENU_ALIGN_LEFT, clip_ids, tran_ids))
/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/frontend/
H A Dmenu.c741 #define MENU_ALIGN_LEFT macro
/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/frontend/
H A Dmenu.c741 #define MENU_ALIGN_LEFT macro