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Searched refs:MZ2_ACTOR_MACHINEGUN_1 (Results 1 – 25 of 56) sorted by relevance

123

/dports/games/quake2-psychomod/psychomod/src/
H A Dm_actor.c256 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
276 …lf, start, forward, 20, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_actor.c256 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
276 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_actor.c275 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
295 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_actor.c275 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
295 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
H A Dq_shared.h765 #define MZ2_ACTOR_MACHINEGUN_1 63 macro
/dports/games/q2pro/q2pro/game/
H A Dm_actor.c275 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
295 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_actor.c256 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
276 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_actor.c275 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
295 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
H A Dq_shared.h765 #define MZ2_ACTOR_MACHINEGUN_1 63 macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_actor.c256 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
276 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_actor.c280 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
300 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
H A Dq_shared.h765 #define MZ2_ACTOR_MACHINEGUN_1 63 macro
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_actor.c256 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
276 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_actor.c267 …G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, star… in actorMachineGun()
281 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_actor.c261 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
281 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
H A Dq_shared.h669 #define MZ2_ACTOR_MACHINEGUN_1 63 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_actor.c261 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
281 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_actor.c279 …G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, star… in actorMachineGun()
293 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_actor.c261 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
281 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_actor.c275 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
295 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_actor.c275 …G_ProjectSource (self->s.origin, dumb_and_hacky_monster_MuzzFlashOffset[MZ2_ACTOR_MACHINEGUN_1], f… in actorMachineGun()
295 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_actor.c275 …G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, sta… in actorMachineGun()
295 …elf, start, forward, 3, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_ACTOR_MACHINEGUN_1); in actorMachineGun()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dq_shared.h568 #define MZ2_ACTOR_MACHINEGUN_1 63 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h733 #define MZ2_ACTOR_MACHINEGUN_1 63 macro
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dq_shared.h733 #define MZ2_ACTOR_MACHINEGUN_1 63 macro

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