/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 758 #define MZ2_SOLDIER_SHOTGUN_3 84 macro
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | q_shared.h | 739 #define MZ2_SOLDIER_SHOTGUN_3 84 macro
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | q_shared.h | 739 #define MZ2_SOLDIER_SHOTGUN_3 84 macro
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | q_shared.h | 741 #define MZ2_SOLDIER_SHOTGUN_3 84 macro
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H A D | m_soldier.c | 441 static int shotgun_flash [] = {MZ2_SOLDIER_SHOTGUN_1, MZ2_SOLDIER_SHOTGUN_2, MZ2_SOLDIER_SHOTGUN_3,…
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | q_shared.h | 739 #define MZ2_SOLDIER_SHOTGUN_3 84 macro
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/dports/games/q2pro/q2pro/include/ |
H A D | q_shared.h | 1055 #define MZ2_SOLDIER_SHOTGUN_3 84 macro
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/dports/games/q2pro/q2pro/game/ |
H A D | m_soldier.c | 459 static int shotgun_flash [] = {MZ2_SOLDIER_SHOTGUN_1, MZ2_SOLDIER_SHOTGUN_2, MZ2_SOLDIER_SHOTGUN_3,…
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_fx.c | 585 case MZ2_SOLDIER_SHOTGUN_3: in CL_ParseMuzzleFlash2()
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/dports/games/egl/egl-0.3.1_9/shared/ |
H A D | shared.h | 1411 MZ2_SOLDIER_SHOTGUN_3, enumerator
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_muzzleflash.c | 447 case MZ2_SOLDIER_SHOTGUN_3: in CG_ParseMuzzleFlash2()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_soldier.c | 459 static int shotgun_flash [] = {MZ2_SOLDIER_SHOTGUN_1, MZ2_SOLDIER_SHOTGUN_2, MZ2_SOLDIER_SHOTGUN_3,…
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_fx.c | 583 case MZ2_SOLDIER_SHOTGUN_3: in CL_ParseMuzzleFlash2()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_soldier.c | 459 static int shotgun_flash [] = {MZ2_SOLDIER_SHOTGUN_1, MZ2_SOLDIER_SHOTGUN_2, MZ2_SOLDIER_SHOTGUN_3,…
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H A D | q_shared.h | 1099 #define MZ2_SOLDIER_SHOTGUN_3 84 macro
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | q2defines.h | 538 #define MZ2_SOLDIER_SHOTGUN_3 84 macro
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | q_shared.h | 745 #define MZ2_SOLDIER_SHOTGUN_3 84 macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | q_shared.h | 739 #define MZ2_SOLDIER_SHOTGUN_3 84 macro
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_soldier.c | 375 static int shotgun_flash [] = {MZ2_SOLDIER_SHOTGUN_1, MZ2_SOLDIER_SHOTGUN_2, MZ2_SOLDIER_SHOTGUN_3,…
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_fx.c | 248 case MZ2_SOLDIER_SHOTGUN_3: in CL_ParseMuzzleFlash2()
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H A D | q_shared.h | 593 #define MZ2_SOLDIER_SHOTGUN_3 84 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_flash.c | 462 case MZ2_SOLDIER_SHOTGUN_3: in CL_ParseMuzzleFlash2()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | q_shared.h | 813 #define MZ2_SOLDIER_SHOTGUN_3 84 macro
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H A D | m_soldier.c | 459 static int shotgun_flash [] = {MZ2_SOLDIER_SHOTGUN_1, MZ2_SOLDIER_SHOTGUN_2, MZ2_SOLDIER_SHOTGUN_3,…
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | q_shared.h | 761 #define MZ2_SOLDIER_SHOTGUN_3 84 macro
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