/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 626 #define MZ_SHOTGUN 2 macro
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 1251 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | q_shared.h | 607 #define MZ_SHOTGUN 2 macro
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | q_shared.h | 607 #define MZ_SHOTGUN 2 macro
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | q_shared.h | 609 #define MZ_SHOTGUN 2 macro
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | q_shared.h | 607 #define MZ_SHOTGUN 2 macro
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/dports/games/q2pro/q2pro/include/ |
H A D | q_shared.h | 923 #define MZ_SHOTGUN 2 macro
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/dports/games/q2pro/q2pro/game/ |
H A D | p_weapon.c | 1220 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_fx.c | 306 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
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/dports/games/egl/egl-0.3.1_9/shared/ |
H A D | shared.h | 1275 MZ_SHOTGUN, enumerator
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_muzzleflash.c | 107 case MZ_SHOTGUN: in CG_ParseMuzzleFlash() 149 case MZ_SHOTGUN: in CG_ParseMuzzleFlash()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_weapon.c | 1220 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_fx.c | 302 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | p_weapon.c | 1220 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
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H A D | q_shared.h | 967 #define MZ_SHOTGUN 2 macro
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | q2defines.h | 406 #define MZ_SHOTGUN 2 macro
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | q_shared.h | 611 #define MZ_SHOTGUN 2 macro
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H A D | p_weapon.c | 1710 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
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/dports/games/alienarena/alienarena-7.66/source/client/ |
H A D | cl_fx.c | 350 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | p_weapon.c | 1793 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_smartgun_fire()
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H A D | q_shared.h | 680 #define MZ_SHOTGUN 2 macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | q_shared.h | 607 #define MZ_SHOTGUN 2 macro
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/dports/games/alienarena-data/alienarena-7.66/source/client/ |
H A D | cl_fx.c | 350 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | p_weapon.c | 1793 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_smartgun_fire()
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H A D | q_shared.h | 680 #define MZ_SHOTGUN 2 macro
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