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Searched refs:MZ_SHOTGUN (Results 1 – 25 of 72) sorted by last modified time

123

/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h626 #define MZ_SHOTGUN 2 macro
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c1251 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dq_shared.h607 #define MZ_SHOTGUN 2 macro
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dq_shared.h607 #define MZ_SHOTGUN 2 macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h609 #define MZ_SHOTGUN 2 macro
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dq_shared.h607 #define MZ_SHOTGUN 2 macro
/dports/games/q2pro/q2pro/include/
H A Dq_shared.h923 #define MZ_SHOTGUN 2 macro
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c1220 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/q2pro/q2pro/source/
H A Dcl_fx.c306 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
/dports/games/egl/egl-0.3.1_9/shared/
H A Dshared.h1275 MZ_SHOTGUN, enumerator
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_muzzleflash.c107 case MZ_SHOTGUN: in CG_ParseMuzzleFlash()
149 case MZ_SHOTGUN: in CG_ParseMuzzleFlash()
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_weapon.c1220 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_fx.c302 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_weapon.c1220 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
H A Dq_shared.h967 #define MZ_SHOTGUN 2 macro
/dports/games/quake2-relay/relay-0.4/common/
H A Dq2defines.h406 #define MZ_SHOTGUN 2 macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dq_shared.h611 #define MZ_SHOTGUN 2 macro
H A Dp_weapon.c1710 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_shotgun_fire()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_fx.c350 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dp_weapon.c1793 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_smartgun_fire()
H A Dq_shared.h680 #define MZ_SHOTGUN 2 macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dq_shared.h607 #define MZ_SHOTGUN 2 macro
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_fx.c350 case MZ_SHOTGUN: in CL_ParseMuzzleFlash()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dp_weapon.c1793 gi.WriteByte (MZ_SHOTGUN | is_silenced); in weapon_smartgun_fire()
H A Dq_shared.h680 #define MZ_SHOTGUN 2 macro

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