/dports/games/tomenet/tomenet-4.6.0/src/client/ |
H A D | snd-sdl.c | 825 Mix_Volume(s, MIX_MAX_VOLUME / BELL_REDUCTION); in sound_bell() 827 Mix_Volume(s, CALC_MIX_VOLUME(1, 100 / BELL_REDUCTION)); in sound_bell() 871 Mix_Volume(s, MIX_MAX_VOLUME); in sound_page() 873 Mix_Volume(s, CALC_MIX_VOLUME(1, 100)); in sound_page() 918 Mix_Volume(s, MIX_MAX_VOLUME); in sound_warning() 920 Mix_Volume(s, CALC_MIX_VOLUME(1, 100)); in sound_warning() 945 Mix_Volume(c, CALC_MIX_VOLUME(cfg_audio_sound, cfg_audio_sound_volume)); in clear_channel() 949 Mix_Volume(c, CALC_MIX_VOLUME(cfg_audio_sound, cfg_audio_sound_volume)); in clear_channel() 1633 Mix_Volume(weather_channel, weather_channel_volume); in set_mixing_sdl() 1635 Mix_Volume(weather_channel, weather_channel_volume); in set_mixing_sdl() [all …]
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/dports/games/trackballs/trackballs-1.3.3/src/ |
H A D | sound.cc | 114 Mix_Volume(1, (int)(128 * Settings::settings->sfxVolume)); in soundIdle() 169 Mix_Volume(0, (int)(vol * 128)); in playEffect() 172 Mix_Volume(2, (int)(vol * 128)); in playEffect() 175 Mix_Volume(3, (int)(vol * 128)); in playEffect() 178 Mix_Volume(4, (int)(vol * 128)); in playEffect() 204 Mix_Volume(0, (int)(127.0 * Settings::settings->sfxVolume)); in volumeChanged()
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/dports/games/maxr/maxr-0.2.9/src/output/sound/ |
H A D | soundchannel.cpp | 48 volume = Mix_Volume (sdlChannelId, -1); in cSoundChannel() 95 Mix_Volume (sdlChannelId, 0); in mute() 102 Mix_Volume (sdlChannelId, volume); in unmute() 142 Mix_Volume (sdlChannelId, volume); in setVolume()
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/dports/games/netherearth/netherearth-0.51/ |
H A D | nethercycle.cpp | 302 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle() 310 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle() 318 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle() 329 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle() 456 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle() 517 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle() 527 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle() 581 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle() 646 if (S_wrong!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_wrong,0),128); in cycle() 660 if (S_wrong!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_wrong,0),128); in cycle() [all …]
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H A D | construction.cpp | 302 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in construction_cycle() 304 if (S_wrong!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_wrong,0),128); in construction_cycle() 337 if (S_construction!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_construction,0),128); in construction_cycle() 344 if (S_wrong!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_wrong,0),128); in construction_cycle()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | SoundPlayer.cpp | 35 Mix_Volume(-1, sfxVolume); in SoundPlayer() 66 Mix_Volume(channel, sfxVolume); in playVoice() 97 Mix_Volume(channel, sfxVolume); in playSound() 148 Mix_Volume(channel, volume); in playSound()
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/dports/games/flobopuyo/flobopuyo-0.20/ |
H A D | audio.c | 161 volume = Mix_Volume (-1, (int) (128.0 * (double) vol / 100.0)); in audio_set_volume() 197 Mix_Volume (-1, volume); in audio_set_sound_on_off() 200 volume = Mix_Volume (-1, -1); in audio_set_sound_on_off() 201 Mix_Volume (-1, 0); in audio_set_sound_on_off()
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/dports/games/naev/naev-0.7.0/src/ |
H A D | sound_sdlmix.c | 168 Mix_Volume( v->u.mix.channel, sound_mixVolume ); in sound_mix_play() 257 Mix_Volume( v->u.mix.channel, sound_mixVolume ); in sound_mix_playPos() 356 Mix_Volume( -1, sound_mixVolume ); in sound_mix_volumeUpdate() 365 Mix_Volume( i, cv ); in sound_mix_volumeUpdate() 574 Mix_Volume( channel, cv ); in sound_mix_playGroup() 660 Mix_Volume( i, cv ); in sound_mix_volumeGroup()
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/dports/games/viruskiller/viruskiller-1.03/src/ |
H A D | CAudio.cpp | 42 Mix_Volume(-1, soundVolume); in setSoundVolume() 134 Mix_Volume(channel, soundVolume); in playSound() 144 Mix_Volume(channel, soundVolume); in playSound()
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/dports/games/spacejunk/spacejunk-1.0.5/src/ |
H A D | soundfx.cpp | 45 Mix_Volume(-1,vol); in setOverallVolume() 52 return Mix_Volume(-1,-1); in getOverallVolume()
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/dports/games/lgeneral/lgeneral-1.3.2/src/ |
H A D | audio.c | 87 Mix_Volume( -1, level ); /* all sound channels */ in audio_set_volume() 133 Mix_Volume( wav->channel, audio_volume ); in wav_play()
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/dports/games/freesynd/freesynd-0.7.5/src/sound/ |
H A D | audio.cpp | 171 Mix_Volume(channel, volume); in setSoundVolume() 181 return Mix_Volume(channel, -1); in getSoundVolume()
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/dports/games/fheroes2/fheroes2-0.9.11/src/engine/ |
H A D | audio.cpp | 192 savedMixerVolumes[channel] = Mix_Volume( static_cast<int>( channel ), 0 ); in Mute() 211 Mix_Volume( static_cast<int>( channel ), savedMixerVolumes[channel] ); in Unmute() 239 Mix_Volume( -1, 0 ); in SetChannels() 330 return Mix_Volume( channel, vol ); in Volume()
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/dports/games/rezerwar/rezerwar-0.4.2/src/ |
H A D | sfx.c | 165 Mix_Volume(-1, 0); in sfx_toggle_mute() 168 Mix_Volume(-1, MIX_MAX_VOLUME); in sfx_toggle_mute()
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/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | AudioSDLMixer.cpp | 169 Mix_Volume (0, (int)(MIX_MAX_VOLUME*value) ); in setMusicVolume() 183 Mix_Volume (i, (int)(MIX_MAX_VOLUME*value) ); in setSoundVolume()
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/dports/games/glaxium/glaxium_0.5/ |
H A D | sprite.cpp | 63 Mix_Volume(v, (int)((63-z_)*2)*volume/128); in SpritePlaySample() 70 Mix_Volume(v, volume); in PlaySample()
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/dports/games/shootingstar/shootingstar-1.2.0/src/engine/ |
H A D | cMixer.cpp | 222 Mix_Volume (-1, volume); in SetSoundsVolume() 231 return Mix_Volume (-1, -1); in GetSoundsVolume()
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/gengine/ |
H A D | SDLSoundAgent.cpp | 86 Mix_Volume(channel, m_soundVolume * volume / 100); in playSound() 109 Mix_Volume(-1, m_soundVolume); in setSoundVolume()
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/dports/games/manaplus/manaplus-2.1.3.17/src/ |
H A D | soundmanager.cpp | 187 Mix_Volume(-1, mSfxVolume); in init() 335 Mix_Volume(-1, mSfxVolume); in setSfxVolume() 574 Mix_Volume(-1, 0); in volumeOff() 583 Mix_Volume(-1, mSfxVolume); in volumeRestore()
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | sound.cpp | 133 Mix_Volume(channel, MIX_MAX_VOLUME); in play() 199 Mix_Volume(channel, (int)(MIX_MAX_VOLUME*volume)); in setVolume()
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/dports/devel/love5/love-0.5-0/src/sdlmixer/ |
H A D | love_sdlmixer.cpp | 54 Mix_Volume(-1,MIX_MAX_VOLUME); in module_init() 186 Mix_Volume(-1,(int)(MIX_MAX_VOLUME * volume)); in setVolume()
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/dports/games/meritous/meritous_v12_src/src/ |
H A D | audio.c | 108 Mix_Volume(0, hum_vol); in CircuitHum() 223 Mix_Volume(ch, vol); in SND_Play()
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/dports/games/epiphany-game/epiphany-0.7.0/src/ |
H A D | sfx.cpp | 180 Mix_Volume(-1, value*16); in set_volume() 188 return Mix_Volume(-1, -1)/16; in get_volume()
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/dports/games/kuklomenos/kuklomenos-0.4.5/ |
H A D | sound.cc | 70 Mix_Volume(channel, 0); in SoundEvent() 119 Mix_Volume(channel, int(volume*settings.volume*sightBoundVolMult)); in update()
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/dports/games/pachi/Pachi/src/ |
H A D | game.c | 111 Mix_Volume(0,100); in stage_up() 239 Mix_Volume(1,90); in chk_state() 273 Mix_Volume(0,100); in print_timer()
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