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Searched refs:Mix_Volume (Results 1 – 25 of 211) sorted by relevance

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/dports/games/tomenet/tomenet-4.6.0/src/client/
H A Dsnd-sdl.c825 Mix_Volume(s, MIX_MAX_VOLUME / BELL_REDUCTION); in sound_bell()
827 Mix_Volume(s, CALC_MIX_VOLUME(1, 100 / BELL_REDUCTION)); in sound_bell()
871 Mix_Volume(s, MIX_MAX_VOLUME); in sound_page()
873 Mix_Volume(s, CALC_MIX_VOLUME(1, 100)); in sound_page()
918 Mix_Volume(s, MIX_MAX_VOLUME); in sound_warning()
920 Mix_Volume(s, CALC_MIX_VOLUME(1, 100)); in sound_warning()
945 Mix_Volume(c, CALC_MIX_VOLUME(cfg_audio_sound, cfg_audio_sound_volume)); in clear_channel()
949 Mix_Volume(c, CALC_MIX_VOLUME(cfg_audio_sound, cfg_audio_sound_volume)); in clear_channel()
1633 Mix_Volume(weather_channel, weather_channel_volume); in set_mixing_sdl()
1635 Mix_Volume(weather_channel, weather_channel_volume); in set_mixing_sdl()
[all …]
/dports/games/trackballs/trackballs-1.3.3/src/
H A Dsound.cc114 Mix_Volume(1, (int)(128 * Settings::settings->sfxVolume)); in soundIdle()
169 Mix_Volume(0, (int)(vol * 128)); in playEffect()
172 Mix_Volume(2, (int)(vol * 128)); in playEffect()
175 Mix_Volume(3, (int)(vol * 128)); in playEffect()
178 Mix_Volume(4, (int)(vol * 128)); in playEffect()
204 Mix_Volume(0, (int)(127.0 * Settings::settings->sfxVolume)); in volumeChanged()
/dports/games/maxr/maxr-0.2.9/src/output/sound/
H A Dsoundchannel.cpp48 volume = Mix_Volume (sdlChannelId, -1); in cSoundChannel()
95 Mix_Volume (sdlChannelId, 0); in mute()
102 Mix_Volume (sdlChannelId, volume); in unmute()
142 Mix_Volume (sdlChannelId, volume); in setVolume()
/dports/games/netherearth/netherearth-0.51/
H A Dnethercycle.cpp302 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle()
310 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle()
318 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle()
329 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle()
456 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle()
517 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle()
527 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle()
581 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in cycle()
646 if (S_wrong!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_wrong,0),128); in cycle()
660 if (S_wrong!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_wrong,0),128); in cycle()
[all …]
H A Dconstruction.cpp302 if (S_select!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_select,0),128); in construction_cycle()
304 if (S_wrong!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_wrong,0),128); in construction_cycle()
337 if (S_construction!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_construction,0),128); in construction_cycle()
344 if (S_wrong!=0 && sound) Mix_Volume(Mix_PlayChannel(-1,S_wrong,0),128); in construction_cycle()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DSoundPlayer.cpp35 Mix_Volume(-1, sfxVolume); in SoundPlayer()
66 Mix_Volume(channel, sfxVolume); in playVoice()
97 Mix_Volume(channel, sfxVolume); in playSound()
148 Mix_Volume(channel, volume); in playSound()
/dports/games/flobopuyo/flobopuyo-0.20/
H A Daudio.c161 volume = Mix_Volume (-1, (int) (128.0 * (double) vol / 100.0)); in audio_set_volume()
197 Mix_Volume (-1, volume); in audio_set_sound_on_off()
200 volume = Mix_Volume (-1, -1); in audio_set_sound_on_off()
201 Mix_Volume (-1, 0); in audio_set_sound_on_off()
/dports/games/naev/naev-0.7.0/src/
H A Dsound_sdlmix.c168 Mix_Volume( v->u.mix.channel, sound_mixVolume ); in sound_mix_play()
257 Mix_Volume( v->u.mix.channel, sound_mixVolume ); in sound_mix_playPos()
356 Mix_Volume( -1, sound_mixVolume ); in sound_mix_volumeUpdate()
365 Mix_Volume( i, cv ); in sound_mix_volumeUpdate()
574 Mix_Volume( channel, cv ); in sound_mix_playGroup()
660 Mix_Volume( i, cv ); in sound_mix_volumeGroup()
/dports/games/viruskiller/viruskiller-1.03/src/
H A DCAudio.cpp42 Mix_Volume(-1, soundVolume); in setSoundVolume()
134 Mix_Volume(channel, soundVolume); in playSound()
144 Mix_Volume(channel, soundVolume); in playSound()
/dports/games/spacejunk/spacejunk-1.0.5/src/
H A Dsoundfx.cpp45 Mix_Volume(-1,vol); in setOverallVolume()
52 return Mix_Volume(-1,-1); in getOverallVolume()
/dports/games/lgeneral/lgeneral-1.3.2/src/
H A Daudio.c87 Mix_Volume( -1, level ); /* all sound channels */ in audio_set_volume()
133 Mix_Volume( wav->channel, audio_volume ); in wav_play()
/dports/games/freesynd/freesynd-0.7.5/src/sound/
H A Daudio.cpp171 Mix_Volume(channel, volume); in setSoundVolume()
181 return Mix_Volume(channel, -1); in getSoundVolume()
/dports/games/fheroes2/fheroes2-0.9.11/src/engine/
H A Daudio.cpp192 savedMixerVolumes[channel] = Mix_Volume( static_cast<int>( channel ), 0 ); in Mute()
211 Mix_Volume( static_cast<int>( channel ), savedMixerVolumes[channel] ); in Unmute()
239 Mix_Volume( -1, 0 ); in SetChannels()
330 return Mix_Volume( channel, vol ); in Volume()
/dports/games/rezerwar/rezerwar-0.4.2/src/
H A Dsfx.c165 Mix_Volume(-1, 0); in sfx_toggle_mute()
168 Mix_Volume(-1, MIX_MAX_VOLUME); in sfx_toggle_mute()
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DAudioSDLMixer.cpp169 Mix_Volume (0, (int)(MIX_MAX_VOLUME*value) ); in setMusicVolume()
183 Mix_Volume (i, (int)(MIX_MAX_VOLUME*value) ); in setSoundVolume()
/dports/games/glaxium/glaxium_0.5/
H A Dsprite.cpp63 Mix_Volume(v, (int)((63-z_)*2)*volume/128); in SpritePlaySample()
70 Mix_Volume(v, volume); in PlaySample()
/dports/games/shootingstar/shootingstar-1.2.0/src/engine/
H A DcMixer.cpp222 Mix_Volume (-1, volume); in SetSoundsVolume()
231 return Mix_Volume (-1, -1); in GetSoundsVolume()
/dports/games/fillets-ng/fillets-ng-1.0.1/src/gengine/
H A DSDLSoundAgent.cpp86 Mix_Volume(channel, m_soundVolume * volume / 100); in playSound()
109 Mix_Volume(-1, m_soundVolume); in setSoundVolume()
/dports/games/manaplus/manaplus-2.1.3.17/src/
H A Dsoundmanager.cpp187 Mix_Volume(-1, mSfxVolume); in init()
335 Mix_Volume(-1, mSfxVolume); in setSfxVolume()
574 Mix_Volume(-1, 0); in volumeOff()
583 Mix_Volume(-1, mSfxVolume); in volumeRestore()
/dports/games/gigalomania/gigalomaniasrc/
H A Dsound.cpp133 Mix_Volume(channel, MIX_MAX_VOLUME); in play()
199 Mix_Volume(channel, (int)(MIX_MAX_VOLUME*volume)); in setVolume()
/dports/devel/love5/love-0.5-0/src/sdlmixer/
H A Dlove_sdlmixer.cpp54 Mix_Volume(-1,MIX_MAX_VOLUME); in module_init()
186 Mix_Volume(-1,(int)(MIX_MAX_VOLUME * volume)); in setVolume()
/dports/games/meritous/meritous_v12_src/src/
H A Daudio.c108 Mix_Volume(0, hum_vol); in CircuitHum()
223 Mix_Volume(ch, vol); in SND_Play()
/dports/games/epiphany-game/epiphany-0.7.0/src/
H A Dsfx.cpp180 Mix_Volume(-1, value*16); in set_volume()
188 return Mix_Volume(-1, -1)/16; in get_volume()
/dports/games/kuklomenos/kuklomenos-0.4.5/
H A Dsound.cc70 Mix_Volume(channel, 0); in SoundEvent()
119 Mix_Volume(channel, int(volume*settings.volume*sightBoundVolMult)); in update()
/dports/games/pachi/Pachi/src/
H A Dgame.c111 Mix_Volume(0,100); in stage_up()
239 Mix_Volume(1,90); in chk_state()
273 Mix_Volume(0,100); in print_timer()

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