/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/ |
H A D | gb.c | 71 #define NR44 0x13 macro 383 case NR44: /* Counter/Consecutive / Initialize (R/W) */ in gb_sound_w_internal() 440 gb_sound_w_internal( gb, NR44, 0xBF ); in gb_sound_w_internal()
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/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/ |
H A D | gb.c | 105 #define NR44 0x13 macro 595 case NR44: /* Counter/Consecutive / Initialize (R/W) */ in gb_sound_w_internal() 754 gb_sound_w_internal(gb, NR44, 0x00); in gb_apu_power_off() 785 gb_sound_w_internal(gb, NR44, 0x00); in gb_apu_power_off() 798 for (i = NR44 + 1; i < NR52; i++) in gb_apu_power_off()
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/dports/biology/emboss/EMBOSS-6.6.0/emboss/data/TAXONOMY/ |
H A D | names.dmp | 571883 387861 | Bacillaceae bacterium NR44 | | scientific name |
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/dports/devel/z88dk/z88dk/lib/target/gb/def/ |
H A D | gb_globals.def | 53 defc NR44 = 0x23 ; Sound register
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/dports/emulators/cingb/cingb-0.32/ |
H A D | gameboy.c | 564 NR44=value; in IOOut() 580 if ((snd_init4=NR42&0xF7 ? NR44>>7 : 0)) in IOOut()
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H A D | gameboy.h | 102 #define NR44 io[0x23] macro
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/dports/emulators/gngb/gngb-20060309/src/ |
H A D | memory.c | 280 NR44=0xbf; in gbmemory_init() 326 NR44=0xbf; in gbmemory_reset()
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H A D | memory.h | 100 #define NR44 (himem[0x83]) macro
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/dports/emulators/mame/mame-mame0226/src/devices/sound/ |
H A D | gb.cpp | 1044 case NR44: /* Counter/Consecutive / Initialize (R/W) */ in sound_w_internal() 1149 sound_w_internal(NR44, 0x00); in apu_power_off() 1160 for (int i = NR44 + 1; i < NR52; i++) in apu_power_off() 1195 sound_w_internal(NR44, 0x00); in apu_power_off() 1206 for (int i = NR44 + 1; i < NR52; i++) in apu_power_off()
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H A D | gb.h | 52 NR44 = 0x13, enumerator
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/dports/emulators/mednafen/mednafen/src/gba/ |
H A D | Sound.h | 43 #define NR44 0x7d macro
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/dports/emulators/mess/mame-mame0226/src/devices/sound/ |
H A D | gb.cpp | 1044 case NR44: /* Counter/Consecutive / Initialize (R/W) */ in sound_w_internal() 1149 sound_w_internal(NR44, 0x00); in apu_power_off() 1160 for (int i = NR44 + 1; i < NR52; i++) in apu_power_off() 1195 sound_w_internal(NR44, 0x00); in apu_power_off() 1206 for (int i = NR44 + 1; i < NR52; i++) in apu_power_off()
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H A D | gb.h | 52 NR44 = 0x13, enumerator
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/ |
H A D | Sound.cpp | 465 case NR44: in soundEvent()
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H A D | Sound.h | 40 #define NR44 0x7d macro
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gb/ |
H A D | gbSound.cpp | 279 case NR44: in gbSoundEvent()
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H A D | gbSound.h | 37 #define NR44 0xff23 macro
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gb/ |
H A D | gbSound.h | 52 #define NR44 0xff23 macro
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | Sound.cpp | 32 #define NR44 0x7d macro 794 NR41, NR42, NR43, NR44, in soundReadGameOld()
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/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/ |
H A D | Sound.h | 40 #define NR44 0x7d macro
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/dports/games/libretro-emux/emux-640d4ba/controllers/audio/ |
H A D | papu.c | 28 #define NR44 0x13 macro 279 case NR44: in papu_readb() 340 case NR44: in papu_writeb() 530 case NR44: in channel4_write()
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/dports/games/libretro-vbanext/vba-next-c24bf52/src/ |
H A D | sound.cpp | 44 #define NR44 0x7d macro
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