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Searched refs:NR44 (Results 1 – 22 of 22) sorted by path

/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/
H A Dgb.c71 #define NR44 0x13 macro
383 case NR44: /* Counter/Consecutive / Initialize (R/W) */ in gb_sound_w_internal()
440 gb_sound_w_internal( gb, NR44, 0xBF ); in gb_sound_w_internal()
/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/
H A Dgb.c105 #define NR44 0x13 macro
595 case NR44: /* Counter/Consecutive / Initialize (R/W) */ in gb_sound_w_internal()
754 gb_sound_w_internal(gb, NR44, 0x00); in gb_apu_power_off()
785 gb_sound_w_internal(gb, NR44, 0x00); in gb_apu_power_off()
798 for (i = NR44 + 1; i < NR52; i++) in gb_apu_power_off()
/dports/biology/emboss/EMBOSS-6.6.0/emboss/data/TAXONOMY/
H A Dnames.dmp571883 387861 | Bacillaceae bacterium NR44 | | scientific name |
/dports/devel/z88dk/z88dk/lib/target/gb/def/
H A Dgb_globals.def53 defc NR44 = 0x23 ; Sound register
/dports/emulators/cingb/cingb-0.32/
H A Dgameboy.c564 NR44=value; in IOOut()
580 if ((snd_init4=NR42&0xF7 ? NR44>>7 : 0)) in IOOut()
H A Dgameboy.h102 #define NR44 io[0x23] macro
/dports/emulators/gngb/gngb-20060309/src/
H A Dmemory.c280 NR44=0xbf; in gbmemory_init()
326 NR44=0xbf; in gbmemory_reset()
H A Dmemory.h100 #define NR44 (himem[0x83]) macro
/dports/emulators/mame/mame-mame0226/src/devices/sound/
H A Dgb.cpp1044 case NR44: /* Counter/Consecutive / Initialize (R/W) */ in sound_w_internal()
1149 sound_w_internal(NR44, 0x00); in apu_power_off()
1160 for (int i = NR44 + 1; i < NR52; i++) in apu_power_off()
1195 sound_w_internal(NR44, 0x00); in apu_power_off()
1206 for (int i = NR44 + 1; i < NR52; i++) in apu_power_off()
H A Dgb.h52 NR44 = 0x13, enumerator
/dports/emulators/mednafen/mednafen/src/gba/
H A DSound.h43 #define NR44 0x7d macro
/dports/emulators/mess/mame-mame0226/src/devices/sound/
H A Dgb.cpp1044 case NR44: /* Counter/Consecutive / Initialize (R/W) */ in sound_w_internal()
1149 sound_w_internal(NR44, 0x00); in apu_power_off()
1160 for (int i = NR44 + 1; i < NR52; i++) in apu_power_off()
1195 sound_w_internal(NR44, 0x00); in apu_power_off()
1206 for (int i = NR44 + 1; i < NR52; i++) in apu_power_off()
H A Dgb.h52 NR44 = 0x13, enumerator
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DSound.cpp465 case NR44: in soundEvent()
H A DSound.h40 #define NR44 0x7d macro
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gb/
H A DgbSound.cpp279 case NR44: in gbSoundEvent()
H A DgbSound.h37 #define NR44 0xff23 macro
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gb/
H A DgbSound.h52 #define NR44 0xff23 macro
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DSound.cpp32 #define NR44 0x7d macro
794 NR41, NR42, NR43, NR44, in soundReadGameOld()
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DSound.h40 #define NR44 0x7d macro
/dports/games/libretro-emux/emux-640d4ba/controllers/audio/
H A Dpapu.c28 #define NR44 0x13 macro
279 case NR44: in papu_readb()
340 case NR44: in papu_writeb()
530 case NR44: in channel4_write()
/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dsound.cpp44 #define NR44 0x7d macro