Searched refs:NUM_GAME_MUSICS (Results 1 – 4 of 4) sorted by path
177 #define NUM_GAME_MUSICS 6 macro179 char * music_fnames[NUM_GAME_MUSICS] = {191 Mix_Music * mus_title, * mus_game[NUM_GAME_MUSICS];1469 Mix_PlayMusic(mus_game[((level - 1) / 2) % NUM_GAME_MUSICS], -1);1846 for (i = 0; i < NUM_GAME_MUSICS && use_sound; i++)
379 #define NUM_GAME_MUSICS 5 macro381 const char * game_music_names[NUM_GAME_MUSICS] = {581 Mix_Music * game_musics[NUM_GAME_MUSICS];3676 Mix_PlayMusic(game_musics[rand() % NUM_GAME_MUSICS], 0); in game()4627 for (i = 0; i < NUM_GAME_MUSICS; i++) in setup()
325 #define NUM_GAME_MUSICS 3 macro327 const char * game_music_names[NUM_GAME_MUSICS] = {337 #define NUM_GAME_MUSICS 1 macro339 const char * game_music_names[NUM_GAME_MUSICS] = {828 Mix_Music * game_musics[NUM_GAME_MUSICS];2346 Mix_PlayMusic(game_musics[rand() % NUM_GAME_MUSICS], 0); in game()3019 for (i = 0; i < NUM_GAME_MUSICS; i++) in setup()3328 Mix_PlayMusic(game_musics[rand() % NUM_GAME_MUSICS], 0); in pausescreen()
116 #define NUM_GAME_MUSICS ((MUSIC_GAME_max - MUSIC_GAME1) + 1) macro982 if (level_music >= MUSIC_GAME1 + NUM_GAME_MUSICS) in init_level()983 level_music = MUSIC_GAME1 + NUM_GAME_MUSICS - 1; in init_level()