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Searched refs:NUM_GAME_MUSICS (Results 1 – 4 of 4) sorted by path

/dports/games/brickout/brickout-2002.06.09/
H A Dbrickout.c177 #define NUM_GAME_MUSICS 6 macro
179 char * music_fnames[NUM_GAME_MUSICS] = {
191 Mix_Music * mus_title, * mus_game[NUM_GAME_MUSICS];
1469 Mix_PlayMusic(mus_game[((level - 1) / 2) % NUM_GAME_MUSICS], -1);
1846 for (i = 0; i < NUM_GAME_MUSICS && use_sound; i++)
/dports/games/defendguin/defendguin-0.0.12/src/
H A Ddefendguin.c379 #define NUM_GAME_MUSICS 5 macro
381 const char * game_music_names[NUM_GAME_MUSICS] = {
581 Mix_Music * game_musics[NUM_GAME_MUSICS];
3676 Mix_PlayMusic(game_musics[rand() % NUM_GAME_MUSICS], 0); in game()
4627 for (i = 0; i < NUM_GAME_MUSICS; i++) in setup()
/dports/games/madbomber/madbomber-0.2.5/
H A Dmadbomber.c325 #define NUM_GAME_MUSICS 3 macro
327 const char * game_music_names[NUM_GAME_MUSICS] = {
337 #define NUM_GAME_MUSICS 1 macro
339 const char * game_music_names[NUM_GAME_MUSICS] = {
828 Mix_Music * game_musics[NUM_GAME_MUSICS];
2346 Mix_PlayMusic(game_musics[rand() % NUM_GAME_MUSICS], 0); in game()
3019 for (i = 0; i < NUM_GAME_MUSICS; i++) in setup()
3328 Mix_PlayMusic(game_musics[rand() % NUM_GAME_MUSICS], 0); in pausescreen()
/dports/games/popstar/popstar-0.0.2/
H A Dpopstar.c116 #define NUM_GAME_MUSICS ((MUSIC_GAME_max - MUSIC_GAME1) + 1) macro
982 if (level_music >= MUSIC_GAME1 + NUM_GAME_MUSICS) in init_level()
983 level_music = MUSIC_GAME1 + NUM_GAME_MUSICS - 1; in init_level()