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Searched refs:NekoTickCount (Results 1 – 2 of 2) sorted by last modified time

/dports/games/oneko-sakura/oneko-1.2.sakura.5/
H A Doneko.c85 int NekoTickCount; /* $@G-F0:n%+%&%s%?(J */ variable
758 if (++NekoTickCount >= MAX_TICK) { in TickCount()
759 NekoTickCount = 0; in TickCount()
762 if (NekoTickCount % 2 == 0) { in TickCount()
778 NekoTickCount = 0;
1099 AnimationPattern[NekoState][NekoTickCount & 0x1]); in NekoThinkDraw()
1102 AnimationPattern[NekoState][(NekoTickCount >> 2) & 0x1]); in NekoThinkDraw()
/dports/games/xneko/xneko-1.0_1,1/
H A Dxneko.c302 int NekoTickCount; /* G-F0:n%+%&%s%? */ variable
718 if ( ++NekoTickCount >= MAX_TICK ) { in TickCount()
719 NekoTickCount = 0; in TickCount()
722 if ( NekoTickCount % 2 == 0 ) { in TickCount()
740 NekoTickCount = 0;
1014 NekoTickCount % 2 == 0 ? in NekoThinkDraw()
1019 NekoTickCount % 8 <= 3 ? in NekoThinkDraw()