Searched refs:OPT_coresize (Results 1 – 6 of 6) sorted by relevance
/dports/games/fmars/fmars-0.0.207/ |
H A D | exhaust.c | 75 unsigned int OPT_coresize = 8000; /* default core size */ variable 166 fm_disasm_war (war, OPT_coresize); in import_warriors() 200 OPT_minsep = min (OPT_coresize / NWarriors, OPT_maxlen); in check_sanity() 214 if (space_used > OPT_coresize) in check_sanity() 241 (*seed % (OPT_coresize - 2 * OPT_minsep + 1)) + OPT_minsep; in posit() 279 unsigned int room = OPT_coresize - OPT_minsep * NWarriors + 1; in npos() 316 u32_t avail = OPT_coresize + 1 - NWarriors * OPT_minsep; in compute_positions() 484 OPT_coresize = atoi (argv[++n]); 485 if (OPT_coresize <= 0) 581 fmars_alloc (NWarriors, OPT_coresize, OPT_processes, OPT_cycles, in main() [all …]
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/dports/games/exhaust-ma/exhaust-ma-1.9/ |
H A D | exhaust.c | 64 unsigned int OPT_coresize = 8000; /* default core size */ variable 133 asm_fname( WarriorNames[i], &Warriors[i], OPT_coresize ); in import_warriors() 153 OPT_minsep = min( OPT_coresize/NWarriors, MAXLENGTH ); in check_sanity() 165 if ( space_used > OPT_coresize ) { in check_sanity() 191 (*seed % (OPT_coresize - 2*OPT_minsep+1))+OPT_minsep; in posit() 225 unsigned int room = OPT_coresize - OPT_minsep*NWarriors+1; in npos() 259 u32_t avail = OPT_coresize+1 - NWarriors*OPT_minsep; in compute_positions() 333 ( Positions[j] + Warriors[j].start ) % OPT_coresize; in set_starting_order() 430 OPT_coresize = atoi( argv[++n] ); in readargs() 431 if ( OPT_coresize <= 0 ) in readargs() [all …]
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/dports/games/exhaust/exhaust-1.9.2/ |
H A D | exhaust.c | 65 unsigned int OPT_coresize = 8000; /* default core size */ variable 195 asm_fname( WarriorNames[i], &Warriors[i], OPT_coresize ); in import_warriors() 215 OPT_minsep = min( OPT_coresize/NWarriors, MAXLENGTH ); in check_sanity() 227 if ( space_used > OPT_coresize ) { in check_sanity() 253 (*seed % (OPT_coresize - 2*OPT_minsep+1))+OPT_minsep; in posit() 287 unsigned int room = OPT_coresize - OPT_minsep*NWarriors+1; in npos() 321 u32_t avail = OPT_coresize+1 - NWarriors*OPT_minsep; in compute_positions() 395 ( Positions[j] + Warriors[j].start ) % OPT_coresize; in set_starting_order() 492 OPT_coresize = atoi( argv[++n] ); in readargs() 493 if ( (int)OPT_coresize <= 0 ) in readargs() [all …]
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/dports/games/exhaust-doc/exhaust-1.9.2/ |
H A D | exhaust.c | 65 unsigned int OPT_coresize = 8000; /* default core size */ variable 195 asm_fname( WarriorNames[i], &Warriors[i], OPT_coresize ); in import_warriors() 215 OPT_minsep = min( OPT_coresize/NWarriors, MAXLENGTH ); in check_sanity() 227 if ( space_used > OPT_coresize ) { in check_sanity() 253 (*seed % (OPT_coresize - 2*OPT_minsep+1))+OPT_minsep; in posit() 287 unsigned int room = OPT_coresize - OPT_minsep*NWarriors+1; in npos() 321 u32_t avail = OPT_coresize+1 - NWarriors*OPT_minsep; in compute_positions() 395 ( Positions[j] + Warriors[j].start ) % OPT_coresize; in set_starting_order() 492 OPT_coresize = atoi( argv[++n] ); in readargs() 493 if ( (int)OPT_coresize <= 0 ) in readargs() [all …]
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/dports/games/tycho/tycho/ |
H A D | exhaust.c | 64 unsigned int OPT_coresize = 8000; /* default core size */ variable 190 asm_fname (WarriorNames[i], &Warriors[i], OPT_coresize); in import_warriors() 210 OPT_minsep = min (OPT_coresize / NWarriors, MAXLENGTH); in check_sanity() 224 if (space_used > OPT_coresize) { in check_sanity() 249 (*seed % (OPT_coresize - 2 * OPT_minsep + 1)) + OPT_minsep; in posit() 282 unsigned int room = OPT_coresize - OPT_minsep * NWarriors + 1; in npos() 315 u32_t avail = OPT_coresize + 1 - NWarriors * OPT_minsep; in compute_positions() 374 if(OPT_coresize <= (pos+Warriors[j].len)) in load_warriors() 388 StartPositions[i] = (Positions[j] + Warriors[j].start) % OPT_coresize; in set_starting_order() 571 OPT_coresize = atoi (argv[++n]); in readargs() [all …]
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/dports/games/species/tycho/ |
H A D | exhaust.c | 64 unsigned int OPT_coresize = 8000; /* default core size */ variable 190 asm_fname (WarriorNames[i], &Warriors[i], OPT_coresize); in import_warriors() 210 OPT_minsep = min (OPT_coresize / NWarriors, MAXLENGTH); in check_sanity() 224 if (space_used > OPT_coresize) { in check_sanity() 249 (*seed % (OPT_coresize - 2 * OPT_minsep + 1)) + OPT_minsep; in posit() 282 unsigned int room = OPT_coresize - OPT_minsep * NWarriors + 1; in npos() 315 u32_t avail = OPT_coresize + 1 - NWarriors * OPT_minsep; in compute_positions() 374 if(OPT_coresize <= (pos+Warriors[j].len)) in load_warriors() 388 StartPositions[i] = (Positions[j] + Warriors[j].start) % OPT_coresize; in set_starting_order() 571 OPT_coresize = atoi (argv[++n]); in readargs() [all …]
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