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Searched refs:OPT_coresize (Results 1 – 6 of 6) sorted by relevance

/dports/games/fmars/fmars-0.0.207/
H A Dexhaust.c75 unsigned int OPT_coresize = 8000; /* default core size */ variable
166 fm_disasm_war (war, OPT_coresize); in import_warriors()
200 OPT_minsep = min (OPT_coresize / NWarriors, OPT_maxlen); in check_sanity()
214 if (space_used > OPT_coresize) in check_sanity()
241 (*seed % (OPT_coresize - 2 * OPT_minsep + 1)) + OPT_minsep; in posit()
279 unsigned int room = OPT_coresize - OPT_minsep * NWarriors + 1; in npos()
316 u32_t avail = OPT_coresize + 1 - NWarriors * OPT_minsep; in compute_positions()
484 OPT_coresize = atoi (argv[++n]);
485 if (OPT_coresize <= 0)
581 fmars_alloc (NWarriors, OPT_coresize, OPT_processes, OPT_cycles, in main()
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/dports/games/exhaust-ma/exhaust-ma-1.9/
H A Dexhaust.c64 unsigned int OPT_coresize = 8000; /* default core size */ variable
133 asm_fname( WarriorNames[i], &Warriors[i], OPT_coresize ); in import_warriors()
153 OPT_minsep = min( OPT_coresize/NWarriors, MAXLENGTH ); in check_sanity()
165 if ( space_used > OPT_coresize ) { in check_sanity()
191 (*seed % (OPT_coresize - 2*OPT_minsep+1))+OPT_minsep; in posit()
225 unsigned int room = OPT_coresize - OPT_minsep*NWarriors+1; in npos()
259 u32_t avail = OPT_coresize+1 - NWarriors*OPT_minsep; in compute_positions()
333 ( Positions[j] + Warriors[j].start ) % OPT_coresize; in set_starting_order()
430 OPT_coresize = atoi( argv[++n] ); in readargs()
431 if ( OPT_coresize <= 0 ) in readargs()
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/dports/games/exhaust/exhaust-1.9.2/
H A Dexhaust.c65 unsigned int OPT_coresize = 8000; /* default core size */ variable
195 asm_fname( WarriorNames[i], &Warriors[i], OPT_coresize ); in import_warriors()
215 OPT_minsep = min( OPT_coresize/NWarriors, MAXLENGTH ); in check_sanity()
227 if ( space_used > OPT_coresize ) { in check_sanity()
253 (*seed % (OPT_coresize - 2*OPT_minsep+1))+OPT_minsep; in posit()
287 unsigned int room = OPT_coresize - OPT_minsep*NWarriors+1; in npos()
321 u32_t avail = OPT_coresize+1 - NWarriors*OPT_minsep; in compute_positions()
395 ( Positions[j] + Warriors[j].start ) % OPT_coresize; in set_starting_order()
492 OPT_coresize = atoi( argv[++n] ); in readargs()
493 if ( (int)OPT_coresize <= 0 ) in readargs()
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/dports/games/exhaust-doc/exhaust-1.9.2/
H A Dexhaust.c65 unsigned int OPT_coresize = 8000; /* default core size */ variable
195 asm_fname( WarriorNames[i], &Warriors[i], OPT_coresize ); in import_warriors()
215 OPT_minsep = min( OPT_coresize/NWarriors, MAXLENGTH ); in check_sanity()
227 if ( space_used > OPT_coresize ) { in check_sanity()
253 (*seed % (OPT_coresize - 2*OPT_minsep+1))+OPT_minsep; in posit()
287 unsigned int room = OPT_coresize - OPT_minsep*NWarriors+1; in npos()
321 u32_t avail = OPT_coresize+1 - NWarriors*OPT_minsep; in compute_positions()
395 ( Positions[j] + Warriors[j].start ) % OPT_coresize; in set_starting_order()
492 OPT_coresize = atoi( argv[++n] ); in readargs()
493 if ( (int)OPT_coresize <= 0 ) in readargs()
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/dports/games/tycho/tycho/
H A Dexhaust.c64 unsigned int OPT_coresize = 8000; /* default core size */ variable
190 asm_fname (WarriorNames[i], &Warriors[i], OPT_coresize); in import_warriors()
210 OPT_minsep = min (OPT_coresize / NWarriors, MAXLENGTH); in check_sanity()
224 if (space_used > OPT_coresize) { in check_sanity()
249 (*seed % (OPT_coresize - 2 * OPT_minsep + 1)) + OPT_minsep; in posit()
282 unsigned int room = OPT_coresize - OPT_minsep * NWarriors + 1; in npos()
315 u32_t avail = OPT_coresize + 1 - NWarriors * OPT_minsep; in compute_positions()
374 if(OPT_coresize <= (pos+Warriors[j].len)) in load_warriors()
388 StartPositions[i] = (Positions[j] + Warriors[j].start) % OPT_coresize; in set_starting_order()
571 OPT_coresize = atoi (argv[++n]); in readargs()
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/dports/games/species/tycho/
H A Dexhaust.c64 unsigned int OPT_coresize = 8000; /* default core size */ variable
190 asm_fname (WarriorNames[i], &Warriors[i], OPT_coresize); in import_warriors()
210 OPT_minsep = min (OPT_coresize / NWarriors, MAXLENGTH); in check_sanity()
224 if (space_used > OPT_coresize) { in check_sanity()
249 (*seed % (OPT_coresize - 2 * OPT_minsep + 1)) + OPT_minsep; in posit()
282 unsigned int room = OPT_coresize - OPT_minsep * NWarriors + 1; in npos()
315 u32_t avail = OPT_coresize + 1 - NWarriors * OPT_minsep; in compute_positions()
374 if(OPT_coresize <= (pos+Warriors[j].len)) in load_warriors()
388 StartPositions[i] = (Positions[j] + Warriors[j].start) % OPT_coresize; in set_starting_order()
571 OPT_coresize = atoi (argv[++n]); in readargs()
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