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Searched refs:OP_STATE_LIGHT (Results 1 – 2 of 2) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A Dd3dmacs.h57 #define OP_STATE_LIGHT(cnt, ptr) \ macro
H A DFlexible.cpp189 OP_STATE_LIGHT(1, p); in Flexible()