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Searched refs:OP_STATE_RENDER (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp263 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults()
268 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults()
271 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults()
277 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults()
281 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults()
290 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults()
293 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults()
300 OP_STATE_RENDER(2, ExecBufInstPtr); in SetExecuteBufferDefaults()
305 OP_STATE_RENDER(3, ExecBufInstPtr); in SetExecuteBufferDefaults()
314 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults()
[all …]
/dports/games/magiccube4d/magiccube4d-src-2_2/
H A Dd3dmacs.h65 #define OP_STATE_RENDER(cnt, ptr) \ macro
H A DFlexible.cpp198 OP_STATE_RENDER(1, p); in Flexible()
/dports/games/avp/avp-20170505/src/
H A Dopengl.c3794 OP_STATE_RENDER(1, ExecBufInstPtr); in PostLandscapeRendering()
5254 OP_STATE_RENDER(1, ExecBufInstPtr);