Searched refs:OP_STATE_RENDER (Results 1 – 4 of 4) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | d3d_render.cpp | 263 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults() 268 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults() 271 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults() 277 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults() 281 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults() 290 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults() 293 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults() 300 OP_STATE_RENDER(2, ExecBufInstPtr); in SetExecuteBufferDefaults() 305 OP_STATE_RENDER(3, ExecBufInstPtr); in SetExecuteBufferDefaults() 314 OP_STATE_RENDER(1, ExecBufInstPtr); in SetExecuteBufferDefaults() [all …]
|
/dports/games/magiccube4d/magiccube4d-src-2_2/ |
H A D | d3dmacs.h | 65 #define OP_STATE_RENDER(cnt, ptr) \ macro
|
H A D | Flexible.cpp | 198 OP_STATE_RENDER(1, p); in Flexible()
|
/dports/games/avp/avp-20170505/src/ |
H A D | opengl.c | 3794 OP_STATE_RENDER(1, ExecBufInstPtr); in PostLandscapeRendering() 5254 OP_STATE_RENDER(1, ExecBufInstPtr);
|