Searched refs:OP_TRIANGLE_LIST (Results 1 – 6 of 6) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | d3d_render.cpp | 2157 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in D3D_HUDQuad_Output() 2213 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in D3D_DrawRebellionLogo() 2259 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in D3D_DrawRebellionLogo() 2358 OP_TRIANGLE_LIST(1, ExecBufInstPtr); in D3D_DrawParticle_Rain() 2478 OP_TRIANGLE_LIST(1, ExecBufInstPtr); in D3D_DrawParticle_Smoke() 4873 OP_TRIANGLE_LIST(4, ExecBufInstPtr); in D3D_DrawParticleBeam() 5328 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in DrawNoiseOverlay() 5413 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in DrawScanlinesOverlay() 5596 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in DrawPredatorVisionChangeOverlay() 7727 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in D3D_FadeDownScreen() [all …]
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/dports/emulators/mednafen/mednafen/src/pcfx/ |
H A D | huc6273.cpp | 36 OP_TRIANGLE_LIST = 0x02, enumerator
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/dports/games/libretro-beetle_pcfx/beetle-pcfx-libretro-7bba669/mednafen/pcfx/ |
H A D | huc6273.cpp | 27 OP_TRIANGLE_LIST = 0x02, enumerator
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/dports/games/magiccube4d/magiccube4d-src-2_2/ |
H A D | d3dmacs.h | 88 #define OP_TRIANGLE_LIST(cnt, ptr) \ macro
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H A D | Flexible.cpp | 213 OP_TRIANGLE_LIST(tris_per_block, p); in Flexible()
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/dports/games/avp/avp-20170505/src/ |
H A D | opengl.c | 4434 OP_TRIANGLE_LIST(450, ExecBufInstPtr); 4547 OP_TRIANGLE_LIST(1, ExecBufInstPtr); 4552 OP_TRIANGLE_LIST(1, ExecBufInstPtr); 4565 OP_TRIANGLE_LIST(1, ExecBufInstPtr); 4570 OP_TRIANGLE_LIST(1, ExecBufInstPtr); 5474 OP_TRIANGLE_LIST(1, ExecBufInstPtr); in D3D_DrawMoltenMetalMesh_Clipped() 5479 OP_TRIANGLE_LIST(1, ExecBufInstPtr); in D3D_DrawMoltenMetalMesh_Clipped() 5485 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in D3D_DrawMoltenMetalMesh_Clipped()
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