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Searched refs:OP_TRIANGLE_LIST (Results 1 – 6 of 6) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp2157 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in D3D_HUDQuad_Output()
2213 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in D3D_DrawRebellionLogo()
2259 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in D3D_DrawRebellionLogo()
2358 OP_TRIANGLE_LIST(1, ExecBufInstPtr); in D3D_DrawParticle_Rain()
2478 OP_TRIANGLE_LIST(1, ExecBufInstPtr); in D3D_DrawParticle_Smoke()
4873 OP_TRIANGLE_LIST(4, ExecBufInstPtr); in D3D_DrawParticleBeam()
5328 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in DrawNoiseOverlay()
5413 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in DrawScanlinesOverlay()
5596 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in DrawPredatorVisionChangeOverlay()
7727 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in D3D_FadeDownScreen()
[all …]
/dports/emulators/mednafen/mednafen/src/pcfx/
H A Dhuc6273.cpp36 OP_TRIANGLE_LIST = 0x02, enumerator
/dports/games/libretro-beetle_pcfx/beetle-pcfx-libretro-7bba669/mednafen/pcfx/
H A Dhuc6273.cpp27 OP_TRIANGLE_LIST = 0x02, enumerator
/dports/games/magiccube4d/magiccube4d-src-2_2/
H A Dd3dmacs.h88 #define OP_TRIANGLE_LIST(cnt, ptr) \ macro
H A DFlexible.cpp213 OP_TRIANGLE_LIST(tris_per_block, p); in Flexible()
/dports/games/avp/avp-20170505/src/
H A Dopengl.c4434 OP_TRIANGLE_LIST(450, ExecBufInstPtr);
4547 OP_TRIANGLE_LIST(1, ExecBufInstPtr);
4552 OP_TRIANGLE_LIST(1, ExecBufInstPtr);
4565 OP_TRIANGLE_LIST(1, ExecBufInstPtr);
4570 OP_TRIANGLE_LIST(1, ExecBufInstPtr);
5474 OP_TRIANGLE_LIST(1, ExecBufInstPtr); in D3D_DrawMoltenMetalMesh_Clipped()
5479 OP_TRIANGLE_LIST(1, ExecBufInstPtr); in D3D_DrawMoltenMetalMesh_Clipped()
5485 OP_TRIANGLE_LIST(2, ExecBufInstPtr); in D3D_DrawMoltenMetalMesh_Clipped()