Searched refs:PROTOANIMATE (Results 1 – 4 of 4) sorted by path
9 static PROTOANIMATE(animate_board);10 static PROTOANIMATE(animate_def_keys);11 static PROTOANIMATE(animate_keys);12 static PROTOANIMATE(animate_name);13 static PROTOANIMATE(animate_score);14 static PROTOANIMATE(animate_sprites);29 static PROTOANIMATE((*rts)); in FUNCANIMATE()220 static PROTOANIMATE((*rts)); in FUNCANIMATE()412 static PROTOANIMATE((*rts)); in FUNCANIMATE()479 static PROTOANIMATE((*rts)); in FUNCANIMATE()[all …]
129 static PROTOANIMATE((*rts)); in FUNCANIMATE()137 rts = (PROTOANIMATE((*)))next; in FUNCANIMATE()180 assert(rts != (PROTOANIMATE((*)))NULL); in FUNCANIMATE()
59 static PROTOANIMATE(animate_death);60 static PROTOANIMATE(animate_pause);368 static PROTOANIMATE((*rts)); in FUNCANIMATE()378 rts = (PROTOANIMATE((*)))next; in FUNCANIMATE()436 assert(rts != (PROTOANIMATE((*)))NULL); in FUNCANIMATE()464 static PROTOANIMATE((*rts)); in FUNCANIMATE()481 rts = (PROTOANIMATE((*)))next; in FUNCANIMATE()543 assert(rts != (PROTOANIMATE((*)))NULL); in FUNCANIMATE()1237 PROTOANIMATE((*animate));1323 assert(animate != (PROTOANIMATE((*)))NULL);[all …]
8 #define PROTOANIMATE(name) PROTOVOID(*name NESTEDPROTOARG((PROTOVOID(*)))) macro504 extern PROTOANIMATE(animate_demo);505 extern PROTOANIMATE(animate_diamond);506 extern PROTOANIMATE(animate_extra_life);507 extern PROTOANIMATE(animate_history);512 extern PROTOANIMATE(animate_zoom);576 extern PROTOANIMATE(animate_game);