Searched refs:PuyoGame (Results 1 – 10 of 10) sorted by last modified time
97 PuyoGame::PuyoGame(PuyoRandomSystem *attachedRandom, in PuyoGame() function in PuyoGame104 PuyoGame::PuyoGame(PuyoRandomSystem *attachedRandom) in PuyoGame() function in PuyoGame134 PuyoGame::~PuyoGame() in ~PuyoGame()144 void PuyoGame::cycle() in cycle()213 void PuyoGame::moveLeft() in moveLeft()227 void PuyoGame::moveRight() in moveRight()283 void PuyoGame::rotateLeft() in rotateLeft()288 void PuyoGame::rotateRight() in rotateRight()332 void PuyoGame::dropNeutrals() in dropNeutrals()565 int PuyoGame::removePuyos() in removePuyos()[all …]
88 class PuyoGame {90 PuyoGame(PuyoRandomSystem *attachedRandom, PuyoFactory *attachedFactory);91 PuyoGame(PuyoRandomSystem *attachedRandom);92 virtual ~PuyoGame();
24 PuyoGame *attachedGameA, *attachedGameB;
102 attachedGame = new PuyoGame(attachedRandom, &attachedPuyoFactory); in PuyoView()115 void PuyoView::setEnemyGame(PuyoGame *enemyGame) in setEnemyGame()
51 void setEnemyGame(PuyoGame *enemyGame);66 PuyoGame *getAttachedGame() const { return attachedGame; } in getAttachedGame()87 PuyoGame *attachedGame, *enemyGame;
16 HFILES= HiScores.h IosException.h IosImgProcess.h IosVector.h PuyoCommander.h PuyoGame.h \23 IosVector.o main.o PuyoGame.o PuyoVersion.o PuyoView.o PuyoIA.o sofont.o \51 PuyoGame.o:PuyoGame.cpp ${HFILES}106 …putManager.cpp GameControls.cpp IosException.cpp IosVector.cpp main.cpp PuyoGame.cpp PuyoView.cpp …
18 int update(PuyoGame *game, PuyoState f_color, PuyoState c_color, in update()
11 PuyoGame *attachedGame;
97 PuyoGame *attachedGame = attachedView->getAttachedGame(); in render()
20 PuyoGame.h PuyoAnimations.h AnimatedPuyo.h PuyoIA.h PuyoPlayer.h \27 IosException.o IosVector.o main.o PuyoGame.o PuyoVersion.o \75 PuyoGame.o:PuyoGame.cpp ${HFILES}143 …putManager.cpp GameControls.cpp IosException.cpp IosVector.cpp main.cpp PuyoGame.cpp PuyoView.cpp …