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Searched refs:SCRAMBLE_FULL (Results 1 – 2 of 2) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCube4dView.h57 SCRAMBLE_FULL, enumerator
H A DMagicCube4dView.cpp483 case SCRAMBLE_FULL: in Update3d()
692 m_scramble_state = SCRAMBLE_FULL; // he's going for it! in Scramble()