Searched refs:SQuat (Results 1 – 3 of 3) sorted by relevance
/dports/games/magiccube4d/magiccube4d-src-2_2/ |
H A D | SQuat.h | 79 class SQuat 82 SQuat (const Vector3 &axis, double rotation, int homo_vals = 0); 83 SQuat (const SQuat &); 84 SQuat (const class Matrix3 &); 85 SQuat (double x, double y, double z, double r, int homo_vals = 0); 86 SQuat operator *(const SQuat &)const; 87 SQuat &operator *= (const SQuat &); 106 Matrix3 (const SQuat &);
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H A D | SQuat.cpp | 60 SQuat::SQuat (const Vector3 &a, double r, int homo_vals) in SQuat() function in SQuat 71 SQuat::SQuat (double x, double y, double z, double r, int homo_vals) in SQuat() function in SQuat 83 SQuat::SQuat (const SQuat &q) : in SQuat() function in SQuat 89 SQuat::SQuat (const Matrix3 &m) in SQuat() function in SQuat 150 SQuat SQuat::operator * (const SQuat &q) const in operator *() 168 SQuat &SQuat::operator *= (const SQuat &q) in operator *=() 173 double SQuat::GetRotation() const in GetRotation() 178 void SQuat::GetAxis(Vector3 &v) const in GetAxis() 185 Vector3 SQuat::GetAxis() const in GetAxis() 192 double SQuat::GetHomoRotation() const in GetHomoRotation() [all …]
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H A D | MagicCube4dView.cpp | 622 Matrix3 mat(SQuat (axis, rads)); in OnMouseMove()
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