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Searched refs:Slicesmask (Results 1 – 2 of 2) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DHistory.h72 int *Slicesmask); /* OUTPUT */
76 int *Slicesmask); /* OUTPUT */
137 int *Slicesmask); /* OUTPUT */
147 int *Slicesmask); /* OUTPUT */
167 int *Slicesmask, /* OUTPUT */
H A DHistory.cpp493 int *Slicesmask) /* OUTPUT */ in undo() argument
514 *Slicesmask = current->slicesmask; in undo()
532 int *Slicesmask) /* OUTPUT */ in redo() argument
541 *Slicesmask = current->slicesmask; in redo()
556 int *Slicesmask) /* OUTPUT */ in goBackwardsTowardsMark() argument
564 if (!undo(sticker, Dir, Slicesmask)) in goBackwardsTowardsMark()
578 int *Slicesmask) /* OUTPUT */ in goForwardsTowardsMark() argument
587 if (!redo(sticker, Dir, Slicesmask)) in goForwardsTowardsMark()
611 int *Slicesmask, /* OUTPUT */ in goTowardsMark() argument
621 status = this->goBackwardsTowardsMark(mark, sticker, Dir, Slicesmask); in goTowardsMark()
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