/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_turret.c | 18 float SnapToEights(float x) in SnapToEights() function 188 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 189 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 198 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_turret.c | 37 float SnapToEights(float x) in SnapToEights() function 178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_turret.c | 37 float SnapToEights(float x) in SnapToEights() function 178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_turret.c | 37 float SnapToEights(float x) in SnapToEights() function 178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_turret.c | 18 float SnapToEights(float x) in SnapToEights() function 159 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 160 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 169 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_turret.c | 36 float SnapToEights(float x){ in SnapToEights() function 170 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 171 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 180 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_turret.c | 17 float SnapToEights(float x){ in SnapToEights() function 151 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 152 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 161 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_turret.c | 37 float SnapToEights(float x) in SnapToEights() function 178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_turret.c | 39 SnapToEights(float x) in SnapToEights() function 176 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 177 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 186 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_turret.c | 19 float SnapToEights(float x) in SnapToEights() function 160 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 161 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 170 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_turret.c | 18 float SnapToEights(float x) in SnapToEights() function 165 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 166 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 175 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | g_turret.c | 18 float SnapToEights(float x) in SnapToEights() function 159 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 160 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 169 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_turret.c | 18 float SnapToEights(float x) in SnapToEights() function 159 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 160 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 169 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_turret.c | 18 float SnapToEights(float x) in SnapToEights() function 159 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 160 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 169 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_turret.c | 37 float SnapToEights(float x) in SnapToEights() function 178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_turret.c | 37 float SnapToEights(float x) in SnapToEights() function 178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_turret.c | 37 float SnapToEights(float x) in SnapToEights() function 178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_turret.c | 37 float SnapToEights(float x) in SnapToEights() function 178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_turret.c | 18 float SnapToEights(float x) in SnapToEights() function 159 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 160 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 169 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_turret.c | 19 float SnapToEights(float x) in SnapToEights() function 160 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 161 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 170 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_turret.c | 18 float SnapToEights(float x) in SnapToEights() function 159 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think() 160 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think() 169 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
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