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Searched refs:SnapToEights (Results 1 – 21 of 21) sorted by last modified time

/dports/games/quake2-psychomod/psychomod/src/
H A Dg_turret.c18 float SnapToEights(float x) in SnapToEights() function
188 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
189 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
198 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/q2pro/q2pro/game/
H A Dg_turret.c37 float SnapToEights(float x) in SnapToEights() function
178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_turret.c37 float SnapToEights(float x) in SnapToEights() function
178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_turret.c37 float SnapToEights(float x) in SnapToEights() function
178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_turret.c18 float SnapToEights(float x) in SnapToEights() function
159 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
160 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
169 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_turret.c36 float SnapToEights(float x){ in SnapToEights() function
170 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
171 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
180 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_turret.c17 float SnapToEights(float x){ in SnapToEights() function
151 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
152 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
161 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_turret.c37 float SnapToEights(float x) in SnapToEights() function
178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_turret.c39 SnapToEights(float x) in SnapToEights() function
176 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
177 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
186 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_turret.c19 float SnapToEights(float x) in SnapToEights() function
160 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
161 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
170 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_turret.c18 float SnapToEights(float x) in SnapToEights() function
165 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
166 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
175 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_turret.c18 float SnapToEights(float x) in SnapToEights() function
159 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
160 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
169 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_turret.c18 float SnapToEights(float x) in SnapToEights() function
159 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
160 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
169 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_turret.c18 float SnapToEights(float x) in SnapToEights() function
159 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
160 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
169 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_turret.c37 float SnapToEights(float x) in SnapToEights() function
178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_turret.c37 float SnapToEights(float x) in SnapToEights() function
178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_turret.c37 float SnapToEights(float x) in SnapToEights() function
178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_turret.c37 float SnapToEights(float x) in SnapToEights() function
178 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
179 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
188 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_turret.c18 float SnapToEights(float x) in SnapToEights() function
159 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
160 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
169 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_turret.c19 float SnapToEights(float x) in SnapToEights() function
160 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
161 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
170 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_turret.c18 float SnapToEights(float x) in SnapToEights() function
159 target[0] = SnapToEights(self->s.origin[0] + cos(angle) * self->owner->move_origin[0]); in turret_breach_think()
160 target[1] = SnapToEights(self->s.origin[1] + sin(angle) * self->owner->move_origin[0]); in turret_breach_think()
169 …target_z = SnapToEights(self->s.origin[2] + self->owner->move_origin[0] * tan(angle) + self->owner… in turret_breach_think()