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Searched refs:StartPositions (Results 1 – 8 of 8) sorted by relevance

/dports/games/brainparty/brainparty/
H A Dperfectpaths.cpp66 StartPositions.Clear(); in ~BPMiniGame_PerfectPaths()
328 StartPositions.Clear(); in LevelUp()
332 StartPositions.Add(8); in LevelUp()
333 StartPositions.Add(16); in LevelUp()
334 StartPositions.Add(24); in LevelUp()
339 StartPositions.Add(32); in LevelUp()
340 StartPositions.Add(40); in LevelUp()
341 StartPositions.Add(48); in LevelUp()
347 StartPositions.Shuffle(); in LevelUp()
350 StartPos = Squares[StartPositions[0]]; in LevelUp()
H A Dperfectpaths.h75 BPList<int> StartPositions; variable
/dports/games/exhaust/exhaust-1.9.2/
H A Dexhaust.c41 static field_t *StartPositions = NULL; /* [NWarriors] */ variable
150 if (StartPositions) { free(StartPositions); StartPositions = NULL; } in free_related_memory()
167 StartPositions = (field_t*)malloc(sizeof(field_t)*NWarriors); in alloc_related_memory()
180 if (!(Warriors && Positions && StartPositions && Deaths && in alloc_related_memory()
394 StartPositions[i] = in set_starting_order()
593 nalive = sim_mw( NWarriors, &StartPositions[0], &Deaths[0] ); in main()
/dports/games/exhaust-doc/exhaust-1.9.2/
H A Dexhaust.c41 static field_t *StartPositions = NULL; /* [NWarriors] */ variable
150 if (StartPositions) { free(StartPositions); StartPositions = NULL; } in free_related_memory()
167 StartPositions = (field_t*)malloc(sizeof(field_t)*NWarriors); in alloc_related_memory()
180 if (!(Warriors && Positions && StartPositions && Deaths && in alloc_related_memory()
394 StartPositions[i] = in set_starting_order()
593 nalive = sim_mw( NWarriors, &StartPositions[0], &Deaths[0] ); in main()
/dports/games/tycho/tycho/
H A Dexhaust.c46 static field_t *StartPositions = NULL; /* [NWarriors] */ variable
148 if (StartPositions) { in free_related_memory()
149 free (StartPositions); in free_related_memory()
150 StartPositions = NULL; in free_related_memory()
173 StartPositions = (field_t *) malloc (sizeof (field_t) * NWarriors); in alloc_related_memory()
388 StartPositions[i] = (Positions[j] + Warriors[j].start) % OPT_coresize; in set_starting_order()
/dports/games/species/tycho/
H A Dexhaust.c46 static field_t *StartPositions = NULL; /* [NWarriors] */ variable
148 if (StartPositions) { in free_related_memory()
149 free (StartPositions); in free_related_memory()
150 StartPositions = NULL; in free_related_memory()
173 StartPositions = (field_t *) malloc (sizeof (field_t) * NWarriors); in alloc_related_memory()
388 StartPositions[i] = (Positions[j] + Warriors[j].start) % OPT_coresize; in set_starting_order()
/dports/games/exhaust-ma/exhaust-ma-1.9/
H A Dexhaust.c43 static field_t StartPositions[MAX_WARRIORS]; variable
332 StartPositions[i] = in set_starting_order()
530 nalive = sim_mw( NWarriors, &StartPositions[0], &Deaths[0] ); in main()
/dports/games/fmars/fmars-0.0.207/
H A Dexhaust.c53 static field_t StartPositions[MAX_WARRIORS]; variable